Bronzemen Spiritus of Helca

Steel Realms

Seedling Spiritus

There are 4 distinct minor forms that these passing residual spirits can leave behind. They do no damage, but in moving through a target’s space subject the target with their scattered memories. Passing through a living being/character is the only thing considered Difficult Terrain for them; they can affect a maximum of 4 targets each round if they are next to each other. Each is accompanied by a scent that is detectable within 15’

Sapling Spiritus

The Bronzemen had an affinity for plant and animal animus. These spirits have a will of their own, and are greater in power than the Seedling Spirits. The bleating, snorting and baying of these spirits is made strong by the Vannuun. There will always be a plant corresponding to the function or manifestation nearby.

Sarco Spiritus

The Elegant Bee

The bee is the symbol of order, sustenance, vitality, beauty, and the social good.

The Sagacious Owl

The great owl represents wisdom, focus, intelligence, and the ephemeral qualities of life.

The Contemptuous Goat

The goat represents the ties to the ordeals of the physical world – strength, bodily health, and coordination. They share an affinity with the ancient and mysterious Druunad.

The Yawning Void

The spirit of the void has no name, it is a series of movements and expressions. It has a symbol and colors associated with it, but it is considered accursed and so the color combination of black and white or black and silver are never used.

A Vierding

The Vierding is when a great calamity takes place in a settlement, and the loss of life is near complete. The restless dead’s spirits manifest in the community to persist some desire or serve as a message or marker. These invariably become known as “haunted” places… though the truth is far more complicated. It’s not that the souls cannot move on, it’s more that the Bronze Folk are tied so close to the elements and life that their connection to them lives on even in death, amplifying their presence collectively.

Realm's Aptitude Powers: Divine, Occult, and Psychic