The Gallantine Code (original)

Lady Jacqueline Blackwell developed a new code while recuperating at the Companions Library after the attempted battle with Anwin…

Original Code of The Gallants

Originally developed by Geraldine Aelishan of Bar-Innis for The Gallants.

  1. Duty to brotherhood, faith and guild… but loyalty to company first and always.
  2. Trust and follow the chain of command, inside the company and out.
  3. Orders given are to be obeyed. Abuse of command will result in a vote that strips it and gives it to another.
  4. Information is given on a need to know basis; not everything will be shared by the company – this is to protect it more than anything.
  5. Respect authority but never without question.
  6. In battle, back your companions move – later is the time to question.
  7. Never leave anyone behind – even if you have to return.
  8. Spend on the group, not outside – monetarily and time-wise.
  9. Never volunteer for locals; safety and expectation management are more important than making friends.
  10. Never leave the safety of the company without providing plans and details to the leader(s).
  11. Always take the opportunity to gather intelligence on places, people, and items.
  12. Never walk into a situation without a plan or way of getting out.
  13. A man leaves his old identity behind when he enters the company – it is left behind and no questions are asked; as such they are given the title “pleb” and must earn a new name or their old one back.

Violating the Gallantine Code: Punishable by Court-Martial and/or Punishment in lashes or duties.

  • A court-martial is empowered to determine the guilt of members of the forces who have taken the sworn oath of The Gallants, and, if the defendant is found guilty, to decide upon punishment.
  • A council made up of all ranked officers shall sit in judgement and recommend punishment. The commander of The Gallants will make the final decision on punishment within the guidelines provided by the council.

CONDITIONS: A court-martial is only suitable for offenses considered “grievous” where death is a potential penalty – otherwise officers may hand out punishments as part of normal chain of command.

  1. The offender did knowingly act in sound mind to put the safety of the entire company at risk.
  2. The offender did knowingly act in sound mind to bring about the harm of another member for nothing more than their own gain.
  3. The offender did knowingly act in sound mind to jeopardize the financial solvency of the company.
  4. The offender did knowingly act in sound mind to ruin the reputation of the company.

Original Oath of the Brave Companions

Fidelity Unto Death

Violating the Gallantine Code: Punishable by Court-Martial and/or Punishment in lashes, stockade, or duties.
The following qualify as possible court-martial offences:

  1. The offender did knowingly act in sound mind to put the safety of the entire company at risk.
  2. The offender did knowingly act in sound mind to bring about the harm of another member for nothing more than their own gain.
  3. The offender did knowingly act in sound mind to jeopardize the financial solvency of the company.
  4. The offender did knowingly act in sound mind to ruin the reputation of the company.

A court-martial is empowered to determine the guilt of members of the forces who have taken the sworn oath of The Gallants. If the defendant is found guilty, the default punishment is death.
A council made up of at least 3 ranked officers shall sit in judgement and recommend punishment. The commander of The Gallants will make the final decision on punishment within the guidelines provided by the council.