Lichryan Sanatives

Steel Realms
Lichryan Sanatives are for the protection and healing of the undead and undying forms employed by the Lich Lords. They have worked extensively to collect a volume of lore in these regards. Much of the recorded information about these Exanimate Items are covered in the forbidden The Brush of Death of Rastilion’s Diabolique.

Undead: Undead of the iVerse™ and Undead of the Helca.

Undying: Half vampires, half ghouls, thralls, etc.

Healing Sanatives

Major Sanatives:

Minor Sanatives:


i20™ Healing Sanatives Details

  • Major Sanatives: 16 pts of healing (undead and undying) + dispels ALL malaise and fatigue; recover from feral/staves off ‘the hunger’ for 2 day cycle
    > Living = Constitution save DC 15; on fail it turns the healing into malaise (Long Rest cycle) AND fatigue damage.
  • Minor Sanatives: 8 pts of healing (half for The Undying); staves off ‘the hunger’ and any malaise/disease ravage for 1 day cycle, dispels 1 exhaustion.
    > Living = Causes Poisoned condition for a day; DC 10 Constitution save or 4 hard damage instead of healing.

iCore iCore™ Healing Sanatives Details

  • Major Sanatives:
  • Minor Sanatives:

Protective Sanatives

Death Lords Armor

This is a specialty of the ranks of liches themselves. They are vulnerable physically, and the armor is a cream they spread on to create a hardened barrier of their skin. It has a duration of 4 hours, or until a damage threshold is met. Any armor worn on top of it will rub it off in 10 minutes of activity. Upon the living, it will dry and crack the skin, causing bleeding fissures that are aggravated. Experiment on the Undying or Undead:

Draped upon your nearly-undying skin, it burns as it goes on. Although searing at first, you push through the pain, as the skin slowly hardens. It takes a few tries to get the dose right, but eventually it reaches a glistening state and hardens, like a clear coat. Then it turns white. Eventually, after enough damage, it cracks and breaks into fragments.


i20™ Death Lords Armor Details

Add +2 to AC or a base AC of 13. Each time it is struct, it absorbs 4 points of damage of any type that is physical. Once it absorbs 40 damage or the time limit is reached, it hardens completely and breaks off.

iCore iCore™ Death Lords Armor Details

12 pts natural armor for 4 hours; 12 damage when 4 hours ends or 120 reached.

Realm's Aptitude Powers: Divine, Occult, and Psychic