Characters from the north hinterlands, central and northern heartlands are likely to serve here. Service is against the undead armies of the winterlands. The character cannot have a phobia of undead. Here combat is as assured as the sun rising, and characters suffer from cold, endless fatigue (undead don’t care about darkness or temperature), and sickness. Weapons used here are mostly blunt to handle the endless skeletal hordes. There is a special bond by those serving here. Fighting the living is one thing, but to see the man that was your friend rise up and attack you after being killed a moment before instills a special kind of vigilance and connection between those that survive.
Requirements: Significant time to acquire/achieve outside of Character Inception.; Taking any sort of tour of service advances the characters [starting] age by the minimum time for service the character operated in. If a character quits before their commitment ends, they will likely face sanction and/or even imprisonment if caught.