Aside from peacekeeping missions throughout the kingdoms Pacification Garrisons, the “hot spots” for service exist all over the heartlands. These are marked as formal Duty Stations for the High King’s Army.
Loot from the Orrish: The Orrish attack with stone and natural weapons mostly. Anything else is left over from the Fallen East or stolen and forged crudely. Metal is worth more than gold to the Orrish. There is little in the way of loot except what the Orrish find scavenging ruins. Only small/light jewelry survives – metal of any other kind goes toward tools.
Traditionally each place has a home unit, assigned since the beginning. The High King‘s army is literally stretched out between these areas and pacification garrisons kept stocked and rotated through during different times depending on local instability. These fortresses are also used to rest active units pulled off the front lines. These units will tend wounded and receive new recruits with basic military service to replenish their ranks. Here they train and integrate new troops into the style of warfare the unit typically faces. Most of the units have stationary assignments except North Gate Garrison – after 3 years of fighting the undead, no soldier is ever required to serve in that place again. Some choose to continue a military career, though most transfer to any other of the Main Garrison Forts and fill out the ranks of units there as they come off the line.
It is rumored The Salamander Guild has a hand in securing and stocking these locations.
Home Unit: 7th Legion – Bastard Sons
Location:
Home Unit: 8th Legion – Ikribu’s Hammer
Location:
Home Unit: 6th Legion – Screaming Eagles
Location:
Home Unit: 11th Legion – Hells Hounds
Location:
Home Unit: This is a unit solely provided by Umbak – roughly 3,000 soldiers and knights, mixed.
Location:
Home Unit: 2nd Legion – Running Seconds
Location:
Home Unit:
Location: border with Umbak – elves and Grollen vs Umbak
Location(s): Red March (vs. Orrish), Pale Plains (vs. wyld elves), Freelands (vs. pine tribes)
The few Protectorates of the High King are typical duty stations, though certainly not ‘hot spots’ of activity, as violating the king’s peace is typically not worth the cost.