When they are particularly and vehemently opposed to one of the living, the Lich Lords may possess their animations (and some true undead) as agents – imbuing them with their will and hate. The nemesis state causes them to take a sickly green-gray aura around the head and/or mouth, and some even become frenzied – attacking in ways they normally do not (jumping, their remains attacking after the body drops, sundering themselves to get a final attack, etc.). They will attempt to grapple and bite – gaining the frenzied grapple in most cases. A greenish slime drips from their mouth as their masters speak through them, and in addition to normal damage, those bitten may be afflicted with a disease that causes both necrosis (damage) and a wasting that slows their reactions (initiative) down.
Greater: In a few cases, zombie animations may be infused with a greater status at the cost of consuming their form after possessing them. They become a small conduit of divine power, essentially manifesting as a ‘priest’ of the Lich Lords and channeling a small bit of power stolen from Djerduth (the god of death). This animation speaks with the voice of the Lich Lord possessing it – causing Fear and the ability to channel minor spells. They can also intelligently control the actions of all Lich Lord animations within 40m of them.
Grapple (Bonus Action; to gain Advantage) and bite (d8). Victims must make a DC 10 Constitution check or take another d6/3 from disease and suffer a minor wasting that imposes disadvantage on initiative (re-check initiative immediately) until a Short Rest or the disease is alleviated.
Agentus (+5 Attack; speaks with Lich Lords voice; fear) + Cleric lvl 1 Spells: Shield of Faith, Inflict Wounds
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