Steel Realms Archetype Characters

Steel Realms
Steel Realms Archetype Characters note specific changes to individual archetype templates.

Bound by Duty: Certain classes are bound by duty. This means they have strict observances in their outlook and training – this usually means a code of conduct and other limitations around them. The knowledge around their classes is simply not given out to anyone. Such characters will not have a choice when their Patron or organizations come calling upon them – they may be forced to leave a party, align themselves against it, or report its doings to other powers.

Crafting of Mystical Items: You will NOT find non-disposable magic items without a back story. The majority of divine items are singularly bound (via an institutional binding association).

Artificer in the Steel Realms

Generally, the biggest practitioners are Ducateon, Dwarven, and Human societies.

Umbak: Umbak has the automata institute wherein ideas based on mechanical, material, and civil engineering are studied.

Starting Gear:

in the Steel Realms

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Bard in the Steel Realms

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Groups/Institutions Options for PC’s in the Steel Realms

Other Groups/Institutions options may be available at GM discretion.

Cleric in the Steel Realms

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Groups/Institutions Options for PC’s in the Steel Realms

Other Groups/Institutions options may be available at GM discretion.

in the Steel Realms

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in the Steel Realms

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Paladin in the Steel Realms

Starting Gear:

Groups/Institutions Options for PC’s in the Steel Realms

Other Groups/Institutions options may be available at GM discretion.

in the Steel Realms

Starting Gear:

in the Steel Realms

Starting Gear:

in the Steel Realms

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in the Steel Realms

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Magus (wizard, etc.) in the Steel Realms

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Groups/Institutions Options for PC’s in the Steel Realms

Other Group/Institution options may be available at GM discretion.

in the Steel Realms

Starting Gear:

in the Steel Realms

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Warrior (fighter, etc.) in the Steel Realms

Starting

Groups/Institutions Options for PC’s in the Steel Realms

Other Group/Institution options may be available at GM discretion.

Gear:

Wyldlings (barbarian, etc.) in the Steel Realms

Starting Gear:

Groups/Institutions Options for PC’s in the Steel Realms

Other Group/Institution options may be available at GM discretion.

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Realm's Aptitude Powers: Divine, Occult, and Psychic