Set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms, as a Living World storyline.
As chronicled by Jacquelyn…
Herald’s Quarterly 9167, 3rd QuarterSummary: The wizard Anwin has officially announced his retirement. After years of working for the Council of Cerran’s Grant – and most believe the twin river powers to the north – the wizard Anwin has announced he will retire to private life. The lavish remnant of the guardhouse above the dry river bed that he occupies will go up for sale. Over the years its been the scene of a few conflicts, but in the last decade or so, it has become increasingly busy as the council has relied on it as a base of operations to consolidate its power in the area. Anwin has said he takes no side personally in the ongoing struggles of the Riverdan folk, and wishes everyone prosperity. He has repeatedly sided against traditional concerns in his tenure as the “consultant” of the council and used his power to lend weight to the council’s decisions. Anwin’s departure in 3 months will leave the council with a distinct lack of effective power and presence. It is said that the council is seeking to employ one or more lesser wizards to fill in his stead. Anwin has not said where he will retire to, but likely a more warmer clime – the Vale Evander it is speculated.
{Thom Vynt} [Letter] Sustreynous – books – I hope this finds you well. As you may have heard, our old enemy Anwin is retiring. Slipping through our fingers at the end. He has been responsible for so many of our group’s deaths. I would ask that you stand with your old brothers and sisters – we will not let him escape justice.
{Thom Vynt to Geri and Books}
What has been the policy of the items we find and the deaths of Gallants. I remember Truevein was buried with Cage Northfort when we laid him to rest again. What about say the items Taqwill was konwn to have?
{Geri} normally, we have buried all items of power with the fallen in respect for them. The acheivements of others were theirs – it was not deems appropriate at the time to usurp the items they had worked so hard for. Cage was special though – Truevein changed over time, and it was not the same weapon had had wielded. Eventually
the taint was wiped from it… and so it was appropriate it get buried with him as a family blade. Taqwill was a beloved mentor and steered our affairs through some terrible times. I was a problem child for him, and i felt i did not deserve to gain any of his items.
{Thom} Ok, I guessed they were either stolen by Amelia or buried with him, but I thought I would check anyway, since we need everything we got…
{Geri} Well, except the books – all of those type materials go to the Companions Library. Its our habit to bury with the fallen… you can change that by decree. Silvas has hinted all his stuff go on the future gallants.
You can also decree that all Gallants be dug up.
You have both read the accursed Tome Midnight in Cavaris…if need be would either of you be willing to delve deeper into the dark secrets of power that may be held within that most evil of texts? Or if not that, maybe something from the secret library of the Gallants that Geri protects, though I don’t know what sort of knowledge, lore and/or power that might hold. I have posed the same question to Fazeel…And would there be a benefit to us to expose Mendollin to the dark powers of Midnight in Cavaris, or maybe some of the lesser dark magicks in the secret library? Or would this all be beyond him, or he could not handle the dark truths that lie within those most evil of things we own?
And in regards to the Helm of Nicologus…would either one of you contemplate the use of this mystical Helm for unleashing it’s powers for the use of the Gallants, or would this either be beyond you or you have no interest based on what you know of it? I have also posed this question to Fazeel. Or is Mendollin the only one among us that could use that mysterious mystical helmet – I must say that Fazeel with the Evil Eye of Dimov combined with they mystical power of the Helm of Nicologus, would be in my estimation a great powerful asset for us against Anwin, but I have no real understanding of mages and the occult and things of that nature, so I might be talking here without true understanding of anything. I am not sure if Mendollin would be able to comprehend the use of something that was not directly martial in use..he still seems to be a warrior at heart, though he channels the power of the Occult…
And do either of you know the depths of a bond between twins, and how deep that goes – I would like to tap my bond with Fazeel as deep as I can, to see if I could share in his knowledge of dark power or what his Eye sees or the power that it conveys…I don’t know to what extent this can be tapped, but if I could sacrifice part of my soul to use the bond between me and Fazeel to be as strong a weapon against all the darkness and power that Anwin will bring upon us, I would do that to increase that chances of a Gallant victory…though still not sure if I will use the Fist of Hephaetus or return that to the Red Sisters for favor and help..though I am starting to side with returning this long lost artifact to them since there really is none among the Gallants that could use this to full effect, as much as I would love to bring the Holy Fire of Merkaine down upon Anwin and burn him down to ash…but I am also not sure if channeling any powers of Fazeel through our bond would conflict with a holy relic of Merkaine if I did in fact try to do both….
[I assume Thom rides to the Companion Library to consult Geraldine]One much of the libraries forbidden knowledge, there is a time element to read and assimilate. The only way to bypass such things is to summon fiend powers which can unlock the dark and dangerous blood magics. The hidden library is less hidden in regards to the forbidden nature than in regards to the fact that we just dont want to advertise that we have so much cool stuff.
Regarding the Helm, only I or Mendollin can make best use of it. Anyone with some occult aptitude can make some use of it, but its a 1 way trip – its with you till you die or find some way to remove its powerful bond. If it were to go to anyone, i would say Mendollin – for i am vain and do not wish to live my life with such a skull cap! However, it does not fit in with Mendollin’s aggressive powers. Its not for combat. Perhaps there is naught it can do for us now.
The Eye of Dimov we know has enhanced powers when combined with a few or the other remaining effects of Dimov. Fazeel has been to Port Towne libraries to uncover what he could. There is no other effects that we know of – but a fiend of knowledge could confirm or expose the truth. And i would also worry about about Fazeel’s control with the helm and eye both – it may overwhelm him. Plus, the helm makes someone more recognizable. The helm and eye might ruin Fazeel as a field agent.
The twin bond might be able to be leveraged – this is an interesting option. At the very least, we may be able to make it so you can see using the powers of the eye – the flows of mana and aura’s. This might help you make more effective decisions based on what Anwin and his minions are doing. But the eye is an angry and powerful thing – i just hope you can survive what would amount to a spiritual grafting. We would need to summon fiends of knowledge to make this possible. It also might make you proof against some of its powers – to be able to ignore their effects as Fazeel casts them down upon the area you are in.
The Fist i would leave to the Holy Sisters. Without the divine aptitude to control it, it could do us more harm.
In short, what you ask for is best accomplished by summoning fiends from far dimensions and consulting them – the time to research otherwise is too much. I have a few resources here at the Companion Library i can start with, but i need to summon powerful entities in a short time. There will be a cost and i will pay it. here is what i suggest.
1) Summon a fiend to consult on the spiritual graft of the eye
2) Summon a fiend to consult on the helm – if it has power Mendollin could use then we will gift it to him.
3) Summon a fiend to consult on unlocking the memories of Books (or one that can conjure a blood spirit to re-acquire his occult powers rapidly)
4) summon a fiend to consult on unlocking mana for Jaq, Books and Fazeel
5) Track down and summon the New Breed back to Braddon Bog
6) Summon a fiend to consult on Jaq’s wound – we need her in the field with better armor (a virtue would work better here, but my knowledge there is limited)
7) track down all i can in the way of elemental or fiend spark summoning for the battle against Anwin.
8) Summon a fiend who can conjure a blood spirit to accelerate Jaq’s meager occult aptitude with spell powers (at least casting minor protective spells might make her a better fighting asset)
This will use up all my materials i can harvest from Dwindor Swamp. I will call upon my servants deep in the swamp too – some of them will aid us against Anwin, but few can make a journey so far from home. The giant bats of Dwindor will be able to aid us at least.
Plague – I want it written into the annals that whatever is left of the Gallants, if i am dead, will take to Dwindor Swamp and get my child back. I will not let her grow up as my mother did, and as i began to. The world can do without swamp witches – she will grow up as a young girl, under the sun and clean air, pampered with dolls and silk sheets. The Gallants must take upon themselves the charge of our “witch lineage”. I will detail this and do what i must for this and a ring will be forged to symbolize this mission. I can speak no more of this, but you must promise me this.
{Thom Vynt} Geraldine, I will first start off to say that you have my most solemn vow and oath as the current leader of The Gallants, and as such will write this personally in the annals, that the remaining Gallants shall quest to get your child back from Dwindor Swamp after this encounter with Anwin whether you are dead or remain alive. I deeply hope you remain alive. Furthermore, The Gallants will take upon themselves as part of the new Gallantine Legacy, the charge of the House Aelishan Witch Lineage of Dwindor Swamp, freeing you and your family directly of such a charge, as well as forever tying together and bonding the Aelishan family heritage and The Gallantine, solidifying the relationship that has existed between House Aelishan and the previous generations of mercenaries and bannermen which has built upon each other to become our current and future incarnation, honorable in the service to the Lands and the Just Lords of Bar-Innis and Dunstrand, The Gallantine.
As to the need to summon entities from far dimensions, I would that all of those needed could be Virtues, but for the dark work ahead to counter that of Anwin, fiends and blood spirits seem appropriate in this case. Please carry on with your plan on summoning all dark agents and elemental powers to help us in our endeavor – your plan is a solid one (OOC: and if we need info on any of the other items we uncover in the cemetery maybe we could get a fiend or two to help with those?). And I will pay whatever cost to strengthen my twin bond and spiritually graft to my being the Evil Eye of my Bonded Twin, Fazeel – while we may be of much different character, in both of us shine the strength and heart of Gallants true, and I would have us bonded closer than brothers for this action against our most hated and despised enemy.
I will track down and summon the “New Breed” as soon as possible – Before they “disappeared”, I believe they were in the Saelish in the lands of my Elon people, searching for that rumored “Golden Child” who Umbak was invading Dunstrand to capture. I am also sick of Umbakian incursions and meddling in Dunstrand lands and affairs, and that will be another score to settle in due time. I am thinking that I myself should ride to locate The New Breed Gallants, and while I am in the Saelish, try to gather some of my Elon brothers and sisters for support in this fight against Anwin, and maybe even gain some of the Bronzemen who live in harmony with the Elon to join our cause.
And in regards to the Flying Elves and the Giants – I can’t rightly remember where our relationship with each left off – at one time each side wanted to kill us, than we helped each of them, especially the Elves in regaining their flying castle. The Giants are big and powerful, but hard to hide, and the Flying Elves are quick and agile in the air and have command of electricity, and the matriarch of the Flying Elves also has that Demon control ring that Spin had…is help from one of these groups mutually exclusive of the other, or maybe we could use them in different areas where they would not have to work with each other? With all that has gone on since encountering them (The Celestial, Tarly Castle, Renegade House Malor, The Gallantine Academy, and becoming a knight and lord), my memory of our relationship to them is a bit fuzzy.
And while we go up there to gain the help of the Flying Elves and/or The Giants, we could at the same time, enlist the help of the animal people/hybrid horde in the Richfield area (don’t they have their own land now, granted to them) – They should remember me as one of who killed their crazy leader and their shaman was a cool “dude”, and that I would hope would mean we could gain some support from them as well.
In regards to the Fist, I will ask the Sisters of the Blood (Sister Myra?) to come to Braddon Bog and in ceremony I will return the Fist to them, and will ask them in return to aid us however they can in our cause against Anwin. I would also ask them to build a shrine to Merkaine in Braddon Bog, preferably on or near our library/cemetery grounds, so that the people of down trodden Braddon Bog will always have the Flame of Hope shining among them, and to also symbolically bond The Gallants and Merkaine and her followers and the Red Sisters (and the Green Church/Wyld Faith?), solidifying the informal bond that Merkaine has had with generations of Gallantine past (as I see it after reading the annals). While this shrine may not be appropriate for the new Gallantine Academy, a shrine to Merkaine seems appropriate in Braddon Bog, the long time home of Gallant generations past. And just maybe having a shrine and land consecrated to Merkaine in Braddon Bog near the library/cemetery will help keep at bay and may even counter some of the Evil effects on the land by the Malek temple deep under the earth (and maybe even help keep the Fallen Celestial Power at bay as well, and keep further Lightbringer incursions into Braddon Bog at bay as well). Geri, if I am overstepping my bounds in this, please let me know, but as I am marked myself by the Goddess of Fire, this is a sign to me that there is a bond between Her and The Gallantine Legacy, past. present and future, as there is a Fire, like the Holy Fire of Merkaine, that burns and shines brightly in each and every heart of everyone who has and who will take the Oath of the Gallants. (not saying that we all will have faith or conviction to her, but this is just a symbol).
[Geri] I thank you for your words. And faith amongst the Gallantine will be so varied that as long as you dont force it on anyone, no one will care much. Certainly the Goddess of fire can help with healing – maybe not the way in which the White Sisters can, but its better than bleeding out. A small donation routinely can cement their economic base and assistance with healing. Enlisting a few of the hybrid horde is a good idea. They are excellent scouts and our forces these days are more field soldiers than the adventuring band we used to be – we could use them. The rest sounds perfectly logical and well thought out. Anwin will not be alone. We will likely not surprise him too much – it will be a matter of how much force the both of us can muster. As a private citizen, he wont have the Twin River allies with him – but he is powerful and fabulously rich – i would expect a dozen or more professionals and occult aid as well. I doubt the giants will aid us, but the elves might. We could enlist them to nullify any air elementals he might have. Perhaps we can make a deal with them to not directly endanger them for a share of the treasure. Anwin is not known to use fire, to specialize in earth, but to employ elemental air as secondary power and water last.RETURN OF GALLANTS FROM PanGediam
{Geri} We have Fred now – Fred, the necromancer from PanGeDiam – he is forbidden by Jaq to animate dead or use his necromancer skills – butr i did say he could use his power to counter others of his kind. And he said he can ensure that the dead Gallants never walk again – like Cage did. In doing that, we can consolidate tiems.
{Thom} Desperate times call for desperate measures. Yes, with this new found ability among the Gallants in Fred the Necromancer from PanGeDiam, that sounds like a plan.
The Gallatine Acadamy was a new start for the Gallants, and what better way to start a possible new Dunstrand we would be shaping by taking on Anwin than by consolidating the entire Gallantine Legacy, as far back as that goes…we are not taking from our fallen brethren, we are ensuring that their legacy continues, so that the Gallants have the strength and resources to serve for generations to come serving the interests, fighting on behalf of, and defending the land from enemies for a strong, united, and prosperous Dunstrand.
As Plague, I will decree that from now on, while a Gallant may use a item, lore, weapon, etc of power or of note gained while adventuring or received from the Gallantine Inventory for the length of their life, all property will revert back to the Gallantine Legacy. All Gallants will be buried in a standardized Gallantine decorated leather armor and shield (or mages and religious types in appropriate clothing) and with the banners of The Gallants, Baron Wheglin, the Earl of Bar-Innis and the Duke of Dunstrand.
As policy, though certain items of power will continue to remain secret to only certain members of the senior leadership, and as such will be controlled by and access granted to only by the authority of the senior leaders (such as the secret library, illegal magics, weapons such as Truevein and the Suffering Shard..the knowledge of the Celestial, which should NOT be common knowledge, etc). There will be a hierarchy of items granted and knowledge and lores allowed, and new recruits must prove themselves before any of this is granted access to them. But once recruits have been proven, then the resources of the Library and Legacy will be available to them, based on the judgements of the senior leadership.
How does this sound?
{Geri} I think its actually brilliant.
{Thom} And Gallants will be buried with a plaque/scroll, listing their service and rank and accomplishments, and will be buried with any individual honors, awards, accommodations etc, they gained while in service to The Gallantine.
And along with that a short personal story of their life before and how they joined The Gallants if they wish that to be known – and each grave will be marked (headstones) with names, dates of service, rank, and quick pithy summary of their life or phrase they would want.
{Geri} I will begin to have these headstones and plaques worked up.
{Thom} but I will send our the decree with the understanding that the reburying of the fallen Gallants with honor and protecting them from rising again and the taking of inventory of the new Gallantine Legacy (tracking our lineage back to the Band of Crows, or before that?) will happen after we are back.
{Geri} Its brilliant. You might want to come up with a story of death for Jak – some of the recruits from his time might expect to see him again in this effort against the “old enemy” of Anwin. It may be good to blame Anwin for his death, like Bandage’s. I think after last weekend’s adventure Arabus ran for a small group of us, my character does not care any more about being a man or woman, so i wont be seeking to change that. My “brother” can die, and i and other Gallants will be after revenge. You can probably get at least 20 of the Gallants currently in training or non-combat duty to fight against Anwin.
Of course it opens the door for civil war too – but a civil war against the twin river powers that is a long time overdue and if left ignored will only make it easier for them to secede. And the fulcrum is an upstart band of quasi adventurers turned loyal servants of the Duke- the Duke can be seen not to quite have a direct hand in this yet. I dont wish to die, but if my time is up, so be it. We have debated and gone through many scenarios – there is but one on the table, and it boils down to a simple go/no-go. I say go.
[Jaq] – reminder, she would be under an evil influence nowNaked says thumbs down for letting Anwin get away with all he’s done and retire without so much as a peep from the Gallants… sends a clear message that we’re cowards, and have found our place… under his boot…
Mary has read the Annals and knows the bad blood between the Gallants and Anwin. She, believes it worth the risk to be rid of his particular type of evil once and for all.
OK:, here is the vote count so far:
Mary: Yes (Iziah had been very specific on Mary’s strong desire to kill Anwin)
Naked: Yes
Geri: Yes
Books: Yes
Jaq: Yes
Fazeel: Yes (Arabus also has indicated Fazeel’s strong desire to kill Anwin, or at least to steal his stuff)
As Mendollin, I say fuck that old bastard! He can’t have much left in him. Some to be sure, alliances with creepy crawly things, demons, undead are all likely, even expected…but, once dead, it doesn’t amount to shit and he will be all alone in a shallow unmarked grave. He’s no warrior, he is magus and we have only so much reserve then we’re cooked. We make big boom boom in the beginning and pray the offender leaves before they realize we are weak as kittens without teeth or claw. He needs to die for so many reasons my brothers! Death to Anwin!!!
As Tiny: kill him, don’t kill him…? He deals with demons…kill him! Moon lady no like demons anyhow. Death to enemies of the Gallants is almost too good for him. Kill him and keep the peace of Dunstrand the moon lady says…
Um…can I chew his face off? He old and ugly anyhow, might make me feel better for him hurting my brothers so often…? Fuck evil mages! He against the type of people we try to protect…yep, kill him dead in the face!
Rictor: Sure go for it
Mary gives a hoarse cheer with fist in air. ~SO SAY THE GALLANTS ALL!~ Her voice weak and strained but her eyes burn with fierce determination. ~No worries lads I will stitch you proper after he’s felled. I’d better to see to my field kits~ throat sore from trying to yell, she coughs then turns to leave. Her self-prescribed task awaits. There is a clear bounce in her step. Another mission and one so critical! Mary can taste the excitement!
Geri: Just so everyone understands, our alliance will also be with creepy crawly things, demons, and undead. We cannot claim to be any better than him because of this. There is no moral high ground here on a personal level, just our motivations as a group.
and really, is there any other type of mage, except an evil one!? 🙂
Mary would not say that we are better than him in that respect. But, I would say that we do not know if he will strike at us or future incarnations of the Gallants. If he can teleport members of our band to different dimensions and murder members without repercussions, what’s to stop him from meddling in our affairs again from a distance? He may have already been meddling with us without our knowledge. His death would mean one less powerful shadow hanging over our future endeavors. I/Mary believes it is worth the taint we will incur. Let the curses fall upon the old guard, so that the children will come out unscathed. At least not as scarred or until they acquire their own powerful enemies.
Seconds:
Yes, The Gallants have taken another path, returning to the darkness and evil and consorting with evil creatures – we do this now so that future generations don’t need to do this.
Or maybe if we win, this turn into the darkness will be overlooked and/or forgiven by the Duke and High King? And other Divine powers that be will rush to our side as allies?
Or will The Gallants be driven out of Dunstrand and/or Gladnor because of amassing this dark and evil power and associating with dark and evil creatures, even though it was for the good of Dunstrand? Or at least in our minds it is.
Whatever power we have at our means, no matter how dark and evil, we will use it against Anwin – The Gallants have Spoken.
The Senior Gallants have spoken…I have listened.I have prayed for guidance.
The Gallants MUST KILL ANWIN, or at least die trying!
After all the darkness and dissension in our ranks that happened today, I secluded myself and have meditated, spending some time in thought and prayer, first directed towards Merkaine, my Goddess of Fire who has a special place in my heart… but as my dark thoughts traveled to the dark things we have to do to prepare for our fight against Anwin, my thoughts and prayers then turned to Mizras, the God of War, who I see now was always in my heart and soul from my birth, a more appropriate deity for me to follow now and in the future.
My moral compass was never as upright and true as the righteousness of the Goddess of Fire…but it is still my goal to have the Red Sisters and the Goddess herself allies of the Gallants for our future struggles, if She and Her followers would still have us after this.
Just as I had bonded myself to the Fallen Celestial, Anemro Alu, to gain the power we needed to defeat Anwin, we now must embark on the dark road of what must be done to defeat and kill him, our most hated enemy for several incarnations of our Brotherhood over decades of time.
During my meditation, I remembered prayers and rites to Mizras I had learned during my time with the Brotherhood of Mizras for my failed Sword Dancing training. I gave what offerings to Him I could in these short hours. I felt the drum beat of the God of War in my soul as I thought of Anwin and what he has cost the Gallants over decades and what evil he has done to the people of Dunstrand.
May Mizras bless us, strengthen us, defend us and grant us a victory over our most hated enemy, and may he guide and support me and the Gallants during these new troubled times ahead of us. In truth, throughout my life, the drum beat of the God of War has always beat in my heart…and now He fills my head and my soul with directed purpose…My Elon blood is boiling with the hot blazing fire of a warrior ready to take on our most hated enemy!
ANWIN MUST DIE!
I see no easy victory for the Gallants for this action against Anwin. I see the possible loss of all that we have fought for and achieved in these 3 years since the end of the Civil War in Bar-Innis, including the establishment of Dogwood Flats and the Gallantine Academy, if we fail in this. And if we the old guard and new breed of Gallants are wiped out, Anwin gains even more respect and satisfaction in wiping out a long term enemy. We would then leave Dogwood Flats, the Gallantine Academy, Cy Aelishan unprotected in our beloved Bar-Innis, and the Duchy of Dunstrand left to the fate of the political winds….the current green recruits in training at the Academy will be the only ones left to pick up the pieces and pay the price of our actions if we fail.
But in a Gallant victory over Anwin, we would be showered with praise, respect and fear from all corners of Dunstrand…it would help us in our cause for a strengthened and unified Dunstrand, and would most certainly solidify us as one of the main power brokers and forces in Dunstrand outside of House Malor and the Duke, as well as in Bar-Innis, becoming the Regents of Cy and ensuring the Aelishan family rule of Bar-Innis for generations to come. We would become the right hand of the Duke in the new world we would have created. We would also gain prestige, reputation, fear, glory and enemies in the lands throughout Dunstrand and Gladnor…
Geri has the right of it, and at this moment, I feel the same sentiments that Jaq has just shared, as I myself was victim of Anwin exiling us to a different dimension, in his hope of crushing and totally eradicating us. In destroying and eliminating Anwin, we will be victorious in crushing our long hated enemy – A battle of such that will ring loudly in our annuals, growing and solidifying the strength and power of our Brotherhood, a tale to be told throughout Dunstrand and Gladnor for centuries to come!
The path ahead is full of darkness and the death of many of our fellow Gallant brothers and sisters. Our plan against Anwin hinges on me and Jaq persuading the Lich Aruna, a former Gallant who had betrayed the Gallants and her oaths in generations past, to join us on our cause, leveraging those oaths that she had cast away before, as well as Naked’s idea of tantalizing her with the promise of the power of the Aelishan Dwindor Swamp Witch Legacy…if we are not able to persuade Aruna to join us on this endeavor, and she wishes then and there to have vengeance on the Gallants, than me and Jaq will possibly have to fight her there, in her lair with her myriad of Orrish and undead at her call…A losing prospect at best.. but she is our only hope in this endeavor. Once a Gallant, always a Gallant.
If Aruna agrees to a mage duel with Anwin, we still have to plan how to take on at least one demon bound to him, as well as his many different sparks and elementals, his familiars, his darks spells of power, and his possible henchmen, lackeys, as well as any items of power he may personally hold.
And let’s not forget that Anwin once owned the fragment of Midnight in Cavaris that we have, as we stole it from him, and I am certain he has read that and utilized that lore to the full extent possible, and I am also certain he has read other lores of similar power and disposition to be used against us.
But we can persevere if we are prepared.
In a conversation Geri and I had when we heard the announcement of Anwin’s retirement, Geri listed things that must be done to prepare ourselves – Geri, let me know if more needs to be done or if given the short time frame certain things cannot be done or current circumstances have changed things. From Geri:
1) Summon a fiend to consult on the spiritual graft of the Eye of Dimov to Thom Vynt leveraging the Twin Bond with Fazeel and to reveal any hidden powers of the Eye.
2) Summon a fiend to consult on the Helm of Nicologos- if it has power Mendollin could use then we will gift it to him.
3) Summon a fiend to consult on unlocking the memories of Books (or one that can conjure a blood spirit to re-acquire his occult powers rapidly)
4) summon a fiend to consult on unlocking mana for Jaq, Books and Fazeel
5) Summon a fiend to consult on Jaq’s wound – we need her in the field with better armor (a virtue would work better here, but my knowledge there is limited)
6) track down all I can in the way of elemental or fiend spark summoning for the battle against Anwin.
7) Summon a fiend who can conjure a blood spirit to accelerate Jaq’s meager occult aptitude with spell powers (at least casting minor protective spells might make her a better fighting asset)
On my part for preparation for this battle, a battle on a scale that Dunstrand has never seen, as Captain of our Brotherhood, I will make sure that we have the best armor and weapons, as many arrows and bolts and healing agents (natural and mystical), and as many allies that I can muster to be available for this action against Anwin!
With the help of Fred the Necromancer, I will also go through the inventory of items (the new Gallantine Legacy) that we can find among our buried and fallen brethren to be used against our hated enemy. Items of power and of note from Gallants long past fallen will be again wielded by Gallants, the long dead spirits of Fallen Gallants will now be part of our forces on this most epic of Gallant fights!
All of the old guard must do what they can to prepare for this fight!
We are Gallants, Now and Forever! Once a Gallant, Always a Gallant!
We crush our enemies! We will crush Anwin!
We stand and act to protect, defend, strengthen, unite, and fight on behalf of our beloved homes and lands of Bar-Innis and Dunstrand!
Anwin will die! The Gallants will be Victorious!
So Says Sir Thom Vynt, Plague of the Steel Realms, Captain of the Gallants
So Say The Gallants All!!!
Geri says you can never ever be in a room with house malor agents alone again. Do not let them read your thought, or you might have to leave dunstrand. If worse comes to it, flee to cabella with he gallants. She actually gives you the ducateon copper scroll, guard with your life.
You should obviously stop wearing the gift of the earth and shave your beard. You have the one thing Tanner was able to give. It is papers which a writ. In the dukes name it will get you passage north to the borders of his lands.
as for dealing with Anwin…
there is no need for the Gallants to turn ‘evil’ over this…
that is your own choice in the matter…
I am certainly against it…
hoverer….
certain things need to be done…
not only for the greater good of the Gallants but for Dunstrand it’self.
to allow Anwin and his power structure to survive would be a greater evil
as would be it to allow certain powers in the Dwindor swamp
to fall into enemy hands.
we should also no forget our promise to find a more suitable replacement
as the guardian of the swamp…
the child continues to be raised in those conditions for how many years?
all the while, we go about our business as if no Oath was made…
I wonder where you are going to find a more suitable volunteer?
and a Gallant as well….
if we where stronger, we could maybe deal with Anwin ourselves,
but we are left with fewer allies than we expected,
and the power that be seem unwilling or unable to act against
the Twin River encroachment (let along barely able to muster against Umbackian invasions).
but seem fine to act and plot against us….
For the Gallants and Dunstrand we must go forth
and put this menace to rest….
we do not do this out of desperation or weakness but out of strength…
to further the long term stability of the realm.
we as Gallants are known for doing what no one else is willing to do,
should we falter now…?
let us go forward and meet this challenge head on and be done with it…
Thom:
yes, to defeat Anwin we are doing evil – we the Gallants – fighting along side of a Lich is Evil, Midnight in Cavaris and the Lore within is Evil, summoning all sorts of dark things to gain power so we are not slaughtered is Evil – associating with creatures of undeath and darkness and demons is evil – yes, we as a group have taken the dark path, each one of us, as there was no other way for us to defeat Anwin – yes, we will be using the lore from Midnight in Cavaris and the powers of the Eye of Dimov in this – let us not fool ourselves – we take evil and darkness upon ourselves to defeat Anwin, who is otherwise way beyond our means to defeat – we the Gallants together, and Naked was the first to chime in behind Geri, Jaq and Books, so yes, we are all a part of this. Taelin may have to foreswear his Ranger Code of Conduct for this action, and so may Naked. Let us be honest here.
And I am assuming there is more darkness and evil that we will be associating ourselves with by working with Aruna, including her Orrish and undead minions…
And Let us not forget: Laws of the High King – Consorting with Darkspawn: High Order Crime
High Order Crimes: High order crimes are punishable by up to death, but usually result in confiscation of goods and land, loss of titles, imprisonment and torture or public flogging. A brand may be imposed.
Mary does come to you and tell you she is concerned about Jaq. She seems bent on not surviving and has a quasi-suicidal outlook involving the assured scrifice of herself. Whatever Geri did to deprogram her from her white sister vows has made her a bitter, hard hearted, angry woman. There is no love left. But she also says that she is still the mother of the gallants and will take care of even this wayward child. You are not sure what that means, but you have learned that if there is one person to trust to love and want to keep the Gallants alive it is Mary…
[Thom] Surely that is best – your direction is something we all rely on in a battle like this. What about wielding Truevein?Outside of the allying ourselves with power of Aruna or that of the Fallen Celestial, it would take an army to take and be successful against the power and forces that Anwin will have defending himself and what he will throw at us.
Need I remind you, Nils, brother, that it was you who came up with the plan to give the Evil Immortal Undead Lich Aruna the power of the Witch of Dwindor Swamp in addition to her own evil occult and undead powers and whatever power she may derive from her bond the the Fallen Celestial?
This along with her renewed Gallant Oath, forever will the Gallants be bound to the Immortal Evil Undead Lich, and now Dwindor Swamp Witch, Aruna. Your plan would also give her the power of the Dwindor Swamp Witch Legacy, a power that itself is tainted with darkness. She will have all of the evil, darkness and Orrish of the Dwindor Swamp at her control and whim for her nefarious plans all across Dunstrand..and the Gallants will be forever tied to this – an abomination to the Laws of the High King and to all personal upstanding moral and ethical codes.
But right now, it is the only plan we have to fight against the power that Anwin will bring to bear against us. Revenge is a dark thing… Everything we do now to fight Anwin (for each one of us who has sworn the Oath of the Gallants), is an abomination under the Laws of the High King, and an abomination and affront to any sort of personal upstanding moral and ethical codes. Revenge is a dark thing.
No one stands separate from the group in this, as Law or Divine Power will not see any distinction from any who has a part of this. But if we are victorious, then we may be pardoned or forgiven for our trespasses…if we fail…there will be a price to pay (well, maybe there will be a price to pay even if we are successful).
If the Senior Gallants had chosen not to have revenge on Anwin, I would not have chosen this path. The path of revenge is a dark one. But all of the Senior Gallants all have agreed to this, and now it would seem a violation of Gallant Oaths for the old guard not to follow through, unless the whole of the Senior Gallants chose not to take this path, after hard consideration…
But right now, allying ourselves with Aruna and using what lore and power we have at our disposal, no matter how dark, is the only plan we have to fight and be victorious against the power that Anwin will bring to bear against us. Revenge is a dark thing…
But do we block his way, and talk to him more, or do we have Aruna just start blasting him right there?
And again, I would not rather kill innocents to get at Anwin – especially if some in the crowd actually sees us doing the actual hurting or killing, our arguments won’t hold – and I disagree, Jaq, but even if we win, it will matter, and people will care…even with Anwin gone that doesn’t necessarily make us the good guys, either..
And I hear that Anwin is an excellent horse rider, and he will use this skill to the best of his ability to either elude us or get to the ground of his own choosing..
[Mary] The story can be planted as part of the duel request. We just have to Aruna from slaughtering innocent people in the process of getting to and fighting Anwin. [Thom Vynt] Again, I am not sure what Aruna is going to say to challenge Anwin, but would she be up for adding this story of Anwin stealing her humanity to her list of other things she will throw at him, if she is going list a litany of charges against him in the challenge? [Kanis] ambush him… on the road. hopefully from behind with surprise. best to attempt sandwitch manover.It would seem best if our whole group was there, mainly because we
really don’t know what his response is going to be. If we plan for
Ambush, that would take us out of the picture if he did in fact accept
to duel Aruna.
Also, I don’t think anyone in our group really knows that area well
enough to have a location selected for an ambush. Anwin has lived in
Cerran’s Grant for 30 years and knows all the nooks and crannies of
the place – I am also doubtful that we are going to be able to fully
surprise Anwin, given all the protections and minions he has around
him.
While catching him by surprise would be great, and would be the best
situation for us, but against such a powerful wizard who really just
wants to get out of Dunstrand without problems, he will probably have
his protections and minions on the lookout just to make sure that will
be the case – he knows that Dunstrand knows that he will be leaving
his complex at about this time…so if there were going to be people
coming out of the woodwork to go at him, this would be the time, and I
am thinking he knows that.
And his minions will include at least one demon (for sure) and
probable flesh golems and earth elemental, and his familiar which
powers and maybe even a underling mage or two, in addition to any
mundane human cronies he has..I think it will be hard to hide our
presence amongst earth elementals
I am not much for The Gallants to be hiding in the shadows and
skulking around with this – We are making as statement, we are having
our revenge, and we are furthering the interests of a stronger and
unified Dunstrand! We The Gallantine Order, The Gallants, are taking
direct action against Anwin, and all of Dunstrand and Gladnor will
know about it!
I did not know about those tunnels – Geri, are those either a
possibility of him escaping or way for more of his cronnies to come at
us? Yes, I had not known exactly what his familiar was, but I know it
can cast spells, so it will definitely be a danger to us. An
invisible flying cat? Crap!
And while I do not think it the most like of scenarios, we should be
ready in case either Anwin just wants to leave and happily retire and
ignores us in his glee of causing us so much pain over the years, or
he scorns us by rejecting the mage duel, thinking we are just
bothersome flies…but yes, I don’t think we can let him get too far
if he bolts (though I really don’t see him doing that). I tend to
think like Mendollin, that he will puff himself up and would want to
take care of the Gallant riff-raff that dares to threaten him..
But whatever the case, if he bolts, the formal mage duel is off and it
becomes a melee and occult free-for-all
It seems to me that this might put us in a slightly better
position than the first scenario, since he doesn’t even have the balls
to address us, and seems to put him in a weaker position. Though it
still puts us in the same position as the first that we might have to
prepare to take him on without Aruna’s diversion of the mage duel, and
we still have to have the roads blocked. But in the eyes of the
crowd, I think there would be less dishonor in pursuing action against
him than if he had fully declined the mage duel – I am not sure – what
are your thoughts on this?
Jaq and Geri, again these are people of the Riverdans and I would not want to hurt them…unless they REALLY turned against us….is there a way we could blockade Anwin from galloping away – would he run from his baggage train and leave it unprotected – if we can’t blockade, maybe have some of our group hit his baggage train while others try to cut Anwin off before he gets to a place he feels more comfortable to command his creatures of rock and stone…
Given the fact that we will all be rushing in, I am not sure if we could ambush unless we all had the time to get there and scout the area…does anyone know the geography and the layout of the land in the area? Fazeel, haven’t you been spying on Anwin at his compound?
[Mary] Understood, Aruna is one of us. I will honor our oaths. If Anwin leaves his Baggage Train he will seal his fate. There has to be evidence that we can present to the powers that be, showing his evil actions. Possibly gaining the help of House Malor in hunting him down, but I do not like the idea of hunting him as he will have the upper hand. Allowing him to pick the place of confrontation. [Thom Vynt} Within his baggage train should be all of his journals covering the 30 years as the enforcer of the Twin River Confederacy inThough if he refuses the fight or ignores us and tryies to get away
from us, we should have a group ready to chase him down, and then
confront him once we get him (before he could use a fiend of travel or
any such thing) and another group ready to attack his cronnies
protecting his baggage train that he left behind in doing so – if
Aruna in her challenge states all we need in her challenge, then our
actions after become that much less complicated
But yes, those signals and plays that Fazeel is cooking up will
definitely be a great help for us in the fight!
Thom Vynt pulls Jaq, Geri, and Mary aside to talk about something personal:
{Thom Vynt} If I fall, I would like my sword, the Vynt Family Blade,
the blade of my father, to be added to the new Gallantine Legacy, to
be used by any future Gallants who meet the requirements to use it for
their service in our Order. My uncle and his family are horsemen and
traders, and my twin sister will more than likely marry into a family
of traders, so it seems fitting that my blade stay with my family of
warriors here with the Gallants if I fall in this battle against
LATER (slips note under door of Geri and Thom’s quarters – “My voices is tired and I need what little ability I have to command for the time it is needed. It would seem that a great deal of our Band feels we will not survive or at least that as individuals they will not survive. Are there plans in motion to this effect? I do not need to know the detail. I would know if my leaders are planning a suicide mission for themselves or is this an issue of the Coven? I understand the strength of Anwin. Do not count me simple. I sense a lack of hope and I would have it infect our young charges. We are Gallants and we will prevail, damnit! I will not see us march into combat defeated by our own lack of conviction, before the first blow made.”
[Thom] FIND MARY LATER – Mary, it is just this reason I have selected you forThus with you directing the course, I am certain that the Gallantine
Order will continue on to grow stronger and closer to the Duke and
more central to the Dukes plans and to the defense of the Heartlands
of Gladnor.
And be certain that I don’t have a death wish for myself in the up
coming battle, but we must be prepared for what may come to pass. This
battle, a battle to kill Anwin, the enemy that has done so much evil
to us and to Dunstrand, the enemy that recklessly drove me to bond
closer with the unknown Fallen Celestial of Braddon Bog for the power
to kill him not so long ago, is definelty a battle that my soul would
be at peace with if I should not make it through till the end. A
battle to be remembered for generations to come, I am certain!
I am the Captain and the Commander of The Gallants. I will march
against our most hated enemy and with the most formidable melee
fighting skills we have amoung us, I will deal out death to Anwin and
the strongest of things which he throws at us, hoping in doing so I
can protect the lives of the less skilled among us, especially the
newer recruits. And Geri, while I would hope she would live on to
grow old with her daughter and her niece, Cy, the next Earless of
Bar-Innis, be certain that she does not have a rash death wish in this
endeavor either. The truth is that Geri is the strongest in the Occult
we have (outside of Aruna) and she must manage all eventualities that
may occur in this mage fight, or the battle that happens if Anwin
refuses the duel but still we take arms and occult powers against him.
Jaq on the other hand, may have a suicidal death wish on herself to go
out in a rash blaze of glory…Reading the horrors in that evil book
after experiencing the peacefull bliss of Aerna is probably more than
most minds could take…Mary you must watch her and make sure that she
does not make a suicidal move in this fight. And help her to mend, to
become herself again.
Even if I live through this, I plan to retire and resign from the
Captaincy of the Gallants, either marrying Geri (if she should live
and would want me) to become together the Regents of Bar-Inis and to
raise her daughter and Cy together as sisters. If that is not a
possiblity, I will then cast the lot and fate of my future with
Tanner, who out of all the powers in Dunstrand was mine and The
Gallants true and only realy ally and friend.
But as of this moment you are my second in command. I will need your
help in getting ready for this battle against Anwin. If I survive, I
will help sort through the aftermath of fighting Anwin, but once you
have helped Jaq’s mind to a point that she can do so, I will give the
command and the Captaincy to Jaq. If Jaq does not make it through
this battle, then you, Mary, will be Captain after me, and lead the
Gallants on the path to a glorious future.
And Mary, if he makes it through this battle, maybe you can be of help and a mentor to our Half-Elf recruit Taelin – he has so much anger in him, and maybe there is a way you can help him through that as well – he has a true and noble heart, maybe more noble than the most of us could ever attempt to follow in the paths we have chosen for our lives, But he is following in your footsteps as the healer for this new band of recruits. When and if the time comes, I would appreciate it if you could teach him the advanced ways of healing and medicine that you have.
the Gallants gather to hear an idea Jaq has for taking on the powerful wizard. This is an all-out attack, one of the classic “Jaq Specials”.
Chotla overhears many of the Gallants talking like they may not come back. Not the kind of people you want to be around as you fully intend on living. His hawk is growing way faster than normal, and is already trying to fly – not really a chick any more.
He asks Jaq can Chotla help lead innocent people away from the battlefield? He is useful as a scout. Not sure if he is going to be useful on the battlefield with magic.
He recommends he hold a line of retreat if his friends get beat down. Do we have a reserve line for the battle? Jaq says Anwin has several men at arms guards – non magical.
[Jaq] We have no reserve line yet… a rally point would be good thing to have. You could have several small arms to distribute to those around you to create a armed rally point around if the battle spills into the crowd… and it will almost certainly.
You might also be able to hire a couple thugs to back you in the crowd with some thrown weapons like hatchets.
[Chotla] Spears and clubs would be my first choice. The thugs worry me. I don’t have a lot of local knowledge. I would run extra personnel ideas by those in command. If I was the enemy this would be perfect opportunity for a spy to be placed.
[Jaq] Good thinking. You could hire a couple of mercenaries on your way to the battle – not from the local area. spears and clubs are easily hidden on a draft horse – you could get a dozen of each under blankets and such without chancing attracting notice.
You can pull rank and grab a pair of cannon fodder gallants before tuo leave dogwoods flats too. We want Gallant penons on the spears to easily mark who we are.
Its assumed that Anwin will use every creature, etc at his disposal – and the Gallants will appear as Aruna’s summoned and ally creatures. Thats the best Jaq can figure to keep it within near “legal” bounds as described to her by Geri.
Jaq to Nils {in provate} Leave your bow and work the docks along the river in Cerrans Grant. You must devest yourself of your signature goods and look. When you hear word of the results of the duel take a smugglers boat directly to
Prencross Inn and on to Dogwwod Flats to inform the Gallantine academy. If we fail, lead them – the remainder of the Gallants – to the mountains in richfield under protection of the hybrid horde and their shaman.
If we win, arm up the Gallants at the Dogwood Flats academy and prepare for an attack. Against who I will not say.
– Nils get the feeling its Baron Wheglin who may try and take us out before we can recover. “ok, to the letter my sister.”
Mary contemplates the immensity of what they are about to do. Does Mary have any agenda of her own or will she follow orders? She follows orders. She doesn’t have a personal beef with Anwin. She’d be more worried about keeping her patients safe as she can. She would break ranks to save someone.
She feels good about her role.
Jaq comes to see her; Jaq asks her for basically pcp. She says she beleves she won’t live the day through the battle but wants a kick to boost her iron will. She wants to die in the saddle.
[Mary] “I’ve been working on such a concoction! You see, the venom from of the northern purple bellied rattler has a property that heightens the senses of its victim to the point of overwhelming the consciousness of said victim. Usually when the snake bites something as big as a human it over reacts and pumps too much venom. BUT, with the right ratio of venom to body weight we might actually be able to use it. I haven’t done human trials yet but my pigs seem to enjoy it quite a bit. I don’t know what kind of effect pain would cause either as my pigs can’t report such things. But I can make the stuff your talking about too. It won’t be as fun, but I can do it… Maybe both would soot you? Eh!” Mary is surprisingly excited by this prospect and looks at Jaq expectantly. [Jaq] I just want to kill as many of the fuckers as I can before I go down. What about my horse? We got no war horse and I want to ride a dynamo that won’t be afraid.Mary remembers Jaq has some animal handling and there are no glass syriges which a horse would not likely break in a hurry. Jaq is asking for basically a suicide speed ball to reduce pain and increase adrenaline. Her vitality is good, but even she may not live, and definitely won’t once she gets a bad wound. Its whispered that Geri did something to jaq… she is not the same happy, nice person she was. But she is the same in her total pursuit of victory.
“You let me worry about it – i have just the thing, tastes like shot though.” Mary would try to to concoct something that would match Jaqs description initially but still livable – they would cause her to collapse at the end and take her out instead of allowing her to commit suicide by Iron Will.
Thom uses Mary’s trip to the swamps seeking herbs as a chance to meet with an orrish hunter, which is a messenger between the Orrish of Dwindor and the Gallants. He has once told her of a contest between rival goblin chief claimants where a concotion like this was used.
She gets the feeling Jaq does not care about her life and begins to resent Geri – perhaps she is saving Jaq’s life. What could have been so terrible?
Dwindor Swamp is filled with some rare plants. Time to make one quick trip to see what can be found in a day before packing up and moving out for Cerrans Grant with the “sick cart”.
Mary asked permission to create different poisons and their antidotes before she retired at the academy. Ingredients are easily found now over the years of discovering them in the swamp by her own searching or Fazeel.
It is too bad Fazeel betrayed The Gallants and left. So much of what is out there won’t keep for too long, but she knows she could probably look for a few though, and keep them hidden.
You are veeeeery busy and share an apothecary with two assistants. You had Jingle, but she took off months ago – you heard rumors for something Geri needed. Maybe a trade of some healing for one of the Orrish poisons…
Mary does go to Thom and tell him she is concerned about Jaq. She seems bent on not surviving and has a quasi-suicidal outlook involving the assured scrifice of herself. Whatever Geri did to deprogram her from her white sister vows has made her a bitter, hard hearted, angry woman. There is no love left.
But she also says that she is still the mother of the gallants and will take care of even this wayward child. Thom is not sure what that means, but you have learned that if there is one person to trust to love and want to keep the Gallants alive it is Mary… but from what Mary can tell, the overall plan is not suicidal – its just Jaq that does not expect to survive.
– PAUSE –
[Thom] Ok – Well, I was going to add to what I would say to Aruna that Anwin was like the Confessor of our time, but now that we know that The Confessor is alive, and he does seem to be a bit badder than Anwin (or at least different),Geri tells Thom that Jaq will take her place as caretaker of the companions library, and that all her gear is hers to do with as she sees fit. But she also says that there is another if Jaq should fall as well – and she appears worried.
[Thom] All I can say is that is good news, that we will always have the library and all of it’s secrets covered. But that also seems to take Geri and Jaq out of the top leadership choice for Thom Vynt if he falls…Geri says she’s not suited to represent the common fighting man, and they wont identify with her. Jaq certainly, but not a mage. Her place is among the tomes. Jaq can serve as both.
The “Pitch” to Aruna:
We are the among the current leadership of The Gallantine Order. Our Order is the living legacy of Orders of Heroes serving Dunstrand for decades: The Band of Crows, The Brave Companions and Gides Gallants. I am the current Captain and leader of The Gallants, Sir Thom Vynt, this is Geraldine Aelishan, daughter of Sandoval Aelishan of The Brave Companions and the Witch of Dwindor Swamp, and this is Jacquelyn Falkrik, who has served as leader of one of our most recent band of recruits serving the Duke as bannermen for a stronger and unified Dunstrand.
Aruna Grath-Malor, you who were a Brave Companion in life, who had said the Brave Companions words of Loyalty and Duty: “Loyalty to each other, – First, Last and Always. Work for the betterment of the land, people, and it’s rulers”, we come to you as part of your legacy to ask you to join us in a fight and battle to save the future of Dunstrand. We also ask this through the duty to and service for the greater good of Dunstrand of your family, House Malor. Dunstrand needs your help and your service and your power!
We have come to ask you now as undead to fulfill old oaths and words of duty and loyalty, and to swear anew to the Order of your legacy to join us in a fight against the long time enemy of our Order and of the lands and peoples of Dunstrand!
We ask you to challenge the Wizard Anwin of Cerran’s Grant to a mage’s duel so that we the Gallantine Order can destroy our hated enemy and to protect the lands of Dunstrand from future Twin River Powers oppression, keeping our lands divided and our peoples impoverished.
We have none powerful enough in the Occult to take Anwin one on one in a mage duel, and our own Order has not the power and strength among all of us alive combined to defeat Anwin and all that he commands. Even House Malor, your own powerful family, while detesting his power and influence which has grown greater than the Duke’s, has been fearful to make a move against Anwin, though he violates everything your family stands for. Even the Duke himself has not moved politically or economically against Anwin in fear of his power, and in not acting he has allowed the rulers of East and River run amass political and economic power to the detriment to the rest of the peoples and lands of Dunstrand, keeping the land and peoples impoverished and divided. So we have come to you to ask you to join us in killing Anwin and freeing the lands and peoples of Dunstrand from the oppression of the Twin River Powers.
There is also a special blood debt to be paid Anwin by all who have a part of our legacy since he has for years has marked us one of the threats to his power and the plans of his benefactors, the lords of the Twin River Powers. He has personally tried to destroy members of our Order over decades of time, sending members of our order to other realms and dimensions in the hopes that we would never return. And he has killed many of our brothers and sisters both directly and indirectly though his occult and demon gained powers in our lands of Dunstrand and in other worlds and realms.
We ask you to challenge Anwin to a mage duel and while he is dueling with you we will take the fight and take on the rest of his minions, demons, and elementals. It is through your help and the help of all the power and creatures you control and who follow you, we can rid the world of the future actions of Anwin against our Order and our future brethren,. And we will destroy the political and economic power of the Twin River Powers keeping the land subjugated and the land divided, keeping Dunstrand weak against all external threats facing us!
But Anwin is not the only and worst evil and threat to Dunstrand we must face! We have also learned that The Confessor of Gwinn and Elancil, one of the Drowned Ones of Elancil, is still alive, and is only biding his time to return! While I would liken Anwin to The Confessor of our time, The Confessor is actually a greater threat that The Gallants and Dunstrand must be prepared for, and Anwin and The Twin River Power are keeping us helpless and divided against this looming threat!
It is only through a stronger and more unified Dunstrand we can face this threat of Gwinn and The Confessor of Elancil over Dunstrand…we hear that the even the Emperor of Gwinn himself fears The Confessor, though the Emperor’s own son is taking counsel and instruction from The Confessors servants and minions. The Confessor bides his time till the fractured state of Dunstrand will allow him to cut into the Heartlands and destroy our beloved Dunstrand, and maybe Gladnor itself, subjugating the peoples under the High Kingdom under the will of Gwinn and Elancil!
Once Anwin is killed and the economic and political power of the Twin River Powers is destroyed, the peoples and lands of Dunstrand will unite, then we can work with the leaders and peoples of Dunstrand to prepare for this existential threat to our lands!
Aruna, for your help and swearing the Gallant Oaths today, joining the Order of your legacy, once again and fighting for the lands of Dunstrand in your time of undeath as you did in life, we offer to you the Power of the Witch of Dwindor Swamp, solidifying your renewed bond to The Gallantine and to the Lands of Bar-Innis and Dunstrand! Geraldine Aelishan has agreed to this transfer of powers, and it seems appropriate for a Gallant even in undeath who has sworn our words and oaths to protect the lands and peoples of Dunstrand, to be the protector, overseer and master of the creatures and power of The Dwindor Swamp!
Death to Anwin! For a stronger and unified Dunstrand!
– So say I, Sir Thom Vynt, Captain of the Gallantine.
After 2 days of not hearing back from Silvas, Baron Wheglin drafts a letter to Sira Anwin Dalascor of Cerran’s Grant. In it, he says that he is sure The Gallants will pursue him. He centers
much of his focus on Geraldine as the center of a gang of “would-be usurpers” in Bar-Innis who plan to use his death as political clout, and that they will stop at nothing for their revenge upon
him. He must prepare for the worst on his journey south. He signs it an anonymous friend. He is going to have Bull Swanson deliver the letter, and instructs Bull to see if the duel Silvas talked about happens, to stand on the edge of the field, and to assassinate Geri if he has a chance. Bull is a loyal soldier and will do his duty – he is not questioning his order, and his Baron has told him it is for the good of Dunstrand.
That said, Bull has an extreme dislike for politics. While not “smart”, his years in service have made him wary of deceit – and he wonders if the Baron is now become the thing in his old age he fought against just a few years ago.
The Gallants ensured the Baron kept his title and land, and saw him gain in power if anything. They saved Bar-Innis and now it seems its succumbing to political struggles again. He vows not to throw his life away needlessly for politics.
The rest of the Gallants make their way to Cerran’s Grant and the confrontation with Anwin, Geri must complete her work and will catch up.
The group seemed to agree at the time that Thom Vynt as the current captain should go to be the one asking Aruna to join the Gallants [again]. But of course, he says, if there is someone better suited to what needs to happen with Aruna, then we could send them instead, but I am not sure who that would be.
Geraldine sends for Yop, still in Richfield and mostly forgotten about by the rest of the Gallants… he will not be missed. Yop comes as fast as he can, riding hard with the messenger. By the time he gets to Braddon Bog, Geraldine has finished with her summons and everything is set in motion. She realizes Yop has the taint of undeath and will not work for the sacrifice. She has Yop round up Trunks, who is set to guard the Companions Library – time is running out. Trunks too has taint in fact – it has been many years since Geri examined them closely. She must choose one for sacrifice and hope the taint will not cause it to fail.
Trunks is sent on to Richfield – Geri says he is to watch the borders of West River Run and Baron Veff – she wants it known the reaction when Anwin dies.
Yop, who spent years rehabilitating his brother Books, is tricked into standing guard for Geraldine in the catecombs under the Companion Library, follows her into darkness.
She finally stands before the heavy door and has Yop open it, a foul stench of dry bones wafts from inside. Yop steps in front of her, always a gentleman in his simple way, and with a knife across the throat from behind he is sacrificed to the fallen Celestial as his body sprawls across the threshold spraying fresh blood. Geraldine bargains with vengeful spirit, who is ready to kill her.
Geraldine accepts death at the hands of the fallen Celestial as her final revenge, with the promise that the celestial take on the Dwindor Bond. Promised blood is all Geri needs to set the process in motion –
and the promise of her own blood child will be replaced. The new Witch of Dwindor will dwell within it, may travel freely, and her presence will be hidden there (effect of the bond – the celestial needs
to hide from her enemies as she is not nearly the power she use to be and the celestial Set despises her as Geri has come to find out – something to hold over her head in the bargain). Any curses
upon the Gallants will be lifted after the battle and the mantle of Dwindor assumed. The fallen celestial hesitates, though she wishes to destroy her hated enemy, she sees a way to be free. She
demands that the taking be public – so that the name and image of Geraldine is humiliated, and all know that final vengeance was hers. Geraldine demands that once across the threshold, made flesh
again, that the bond between her and Aruna be cut and any power that is fueling her lichdom should dissipate. The celestial agrees – not flinching at the accusation buried in the demand that the
lich has always been some sort of puppet of the celestial. Geri knows the truth now – that the celestial’s hatred is fueling Aruna’s hatred and life beyond the grave. With the deal so done,
Geri steps across the threshold, and takes the chance of death. The celestial threatens, but having her fun, relents and agrees to seal the deal. Geraldine takes her knife and cuts the celestial,
she forces the blade through the paradoxical effect of twisting away and draws the slightest of blood. She gasps – not having felt physical pain in eons. Geri collects a few drops of blood. Geraldine tells her where, in the well, she can find the Suffering Shard – it is the perfect weapon for her, a weapon of death.
When the seal to her tomb is finally broken, she should take it when she retreats to Dwindor. Its powers will be easily hidden by the decay in the swamp.
Geri and Thom have no problem following the tracks of Farold in the past – he wrote the pathway with great description. A gaping wound in the earth that the local shun is easily found. Despite the cold feeling in their gut and all the natural warnings that sound in their head, they enter. Its a kilometer of rough path and the light is finally lost.
They are attacked by goblins first – and a half dozen are easily dispatched before the attack is broken off. They fight their way into a cavern complex, killing anothe half dozen more before meeting the first Orc.
The battle does not last long – with the 2 of them working together, Thom finally guts the creatures and it dies in a pool of blood. Finally a voice echoes across the cavern – “Why have you come”!?
For 4 hours Aruna beckons the spirit of farold and tortures it in private, questioning it and doing things unknown to Geri and Thom. Aruna turns to her Orc and goblin commanders. “Summon your kin – tonight you will ride the worm, as we have long planned, and you will soon taste man-flesh!” “Hail Mog-Creoch!” shout the pair.
Aruna tells them that she will betray these fool light-dwellers, that they and the blood of many innocents, will soon seep into the ground. “They will know the sting of the locust, and bite of the worm. Their diseased flesh will feed the destroyer’s children, and we will take your brethren in the swamp to our bosum as we took you!
from the swamp of Dwindor, i will drown the sun in darkness and lay waste to the lands these precious fools hold dear.”
Geri says nothing, and tells him not to march until she wears the oath. She leaves, uses the nearly the last of her bound fiend’s powers to return to the swamp, to the craddle/womb of Dwindor, and enact the ritual of bound blood. Aruna will know this is done, and make her way to Anwin’s abode.
Geri gives Thom a parchment with the oath for her to sign.
Aruna returns and swears the oath as a Gallant to Thom. She reluctantly signs the paper – asking if her oath is not enough. She says for Thom to leave, and hurry on. She will be at the appointed time and place.
Geri and Aruna put forward these scenarios as something we should consider and have a set of actions/a “plan” to follow in such a case. Geri tries to clarify –
For example: In eventuality of number two all the gallant horses in a piket not far away and the group will try and stop him from leaving by pursuing him and attacking his baggage train directly. If anwin wins, what claims do we make and how to secure his “stuff”. Things like that.
Bull Swansen delivers his letter “anonymously” 2 days before Anwin plans to leave.
Anwin is tired of sniveling barons, dukes, and definitely the asshole Gallants. He has no love for the people or rulers of Dunstrand, and now plans to cross the abyssal in the south and retire into the borderlands or Nakria where the High Kings law is a long way away – if needs be.
He sends out 4 wagons ahead of time in addition to the 3 main wagon trains he plans to travel with and guard – let the idiots try and find his real cache. The ultimate destination of his goods and apprentices is The Wavewatcher Guild of Gwinn
(in Beryl – where he intends to meet up with and gather them back) – if he is dead or gone for some reason, the apprentices or guild gains his knowledge. He has never summoned water elementals and so their thralldom does not count against him and they are neutral at least.
DEATH OF KANIS: Mary tries to save Kanis, his lung punctured by Taelin’s arrow. Infection finally takes him after days.
DEATH OF ERIN/AARON: Fate bound from the wild magics in the north tower of the mage, Erin goes insane after experiencing Kanis’s death from inside his mind. She dies screaming and bits his own tongue off, bleeding to death strapped to a bed in Mary’s field hospital.
Retirement of Nils: After excuting Geri’s order to kill Silvas, Geri spends her entire personal firtune to muster out Nils and buy him a commision into the High Kings rangers through Tanner Holmraf and the Duke of Dunstrand. Leaving a note to the effect of “when you get this, i will be dead – do not return, instead travel to Northgate Garrison where a ranger’s commision awaits you.
Never speak of what happened, remember well your time with us, and live the dream you always wanted to.”