Odd Happenstance
Many effects may trigger an odd happenstance. This is truly nothing more than a bizarre, out of context event that manifests without any relationship to its context; It is a truly a Chaos driven odd happenstance in the multiverse. This is often an effect of areas which have been touched by Entrophy or some from of chaos effect or feature.
NOTE: Incarna 5 Statistics Currently:
- Fried chicken wing (or other food) drops from the sky/above
- All in a 5m radius are afflicted with 2 rounds of flatulence
- People change color for 3 minutes
- All knots become untied in a 10m radius
- Everything in 5m becomes soaking wet
- A laughing snake is birthed from the floor to laugh hysterically for 3 rounds
- For 5 minutes, everyone within 10m has their personal odor amplified by tenfold
- All within 20m have the soles of their shoes rot off
- A loud rhythmic thumping (like a rave) fills the air in 25m radius for 3 rounds
- Loud horns sound for 3AM
- A random obscene noise is heard at loud volume to echo for three rounds
- A dense fog wall appears 20m x 5m tall; anyone purposefully walking in it itches for 3 rounds (-1 AM); it goes away in 3 rounds as well.
- For 1 round everyone in 20m radius hears their mother’s voice berate them
- All within a 20m radius take on a cartoon like quality for 2 rounds – during which time they are all immune to damage from other cartoons.
- All within 20m radius begin to make obscene bodily noises at an amplified sound for 3 rounds
- For 1 round everyone in a 10m radius feels like they have a dog pulling at their clothes and growling (-4 initiative; -1 CS)
- A horde of hundreds of rabbits runs through the area, crush little bunnies or you automatically lose initiative every round.
- Comic word bubbles appear over everyone’s head instead of the voice coming out for 10 rounds.
- Clear bubbles fill the air, each one filled with a different scent when it pops, they persist for 3 rounds.
- The sound of gunshots wiz past (with ricochet!) everyone; SAN check each round for 3 rounds or duck for cover.
Additional (major) odd happenstance…
- All characters within 20m cry uncontrollably for 5 rounds – taking 2 damage every round; only fatigue if no other actions are performed.
- Birds fill the area (bats at night) within 10m radius for 10 rounds; all PER ratings are reduced by 4 (and penalize skills accordingly) for 5 rounds; all ranged attacks into flock suffer -1 RS
- All characters within 20m speak in the voice of an animal – braying, tweeting, croaking, etc. for 10 rounds – communication is unintelligible
- Every step characters within 10m radius takes creates a loud car-horn sound to accompany it for 10 rounds; communication -2 to be understood, all animals are immediately frightened
- Everyone become grey for 1 round; 10 points are drained from all characters energy pools
- Every character within 20m has their eyes generate light like a car headlamp for 10 rounds; illumination is increased by 4 levels on whatever the gaze is directed on (possible penalty due to blindness)
- All weapons (including natural) within 20m radius do a base 15 damage for 5 rounds, and glow softly
- All characters within 20m levitate up and down for 1-10 rounds (even means they land on the ground) to a height twice their from portion – no other distance movement is possible
- All items within 20m radius become covered in goo and are slippery to hold for 10 rounds; RCT check initially then each time used
- Tribal drum music fills the air within 30m radius for 1 round, and everyone inside it is subject to a random spear (thrown @ 4th level, w/full surprise)
- All characters within 20m radius have their clothes swapped with the person nearest to them each round (never duplicated) for 5 rounds; RCT check or lose 1 AM during each round
- All characters within 20m radius gain a measure of Good luck; it must be used within 3 rounds
- All characters within 20m radius gain a measure of Bad Luck; it must be used within 3 rounds or take SF x 8 damage
- All characters within 20m radius have a red arrow pointing to their left over their head; for 3 rounds all successful attacks strike with +1 quality and effect the person closest to the left of the intended target
- All Sparks within 30m radius flare and attempt to destroy any nearby opposites
- All characters within 10m radius must pay half their essence or their energy pools are all reduced to zero. If they do not, they suffer 1 measure of exhaustion for 1 day (this CANNOT be countered in any way)
- All devices within 20m radius short out; if a character possess no electrical device, they suffer their SF x 8 electrical damage, and must make a RCT check for all items held or drop them, then a RCT check to see if they fall down themselves
- For the next 5 rounds, all character within 20m have their maximum AM available per round reduced to their SAN (if this goes above 6, so be it)
- All characters within 20m are healed completely as smooth jazz plays for 5 rounds; if effected characters have more Health at the end of 5 rounds than when they are started, their Health is reduced to zero
- Laser beams fill a 30m radius area for 3 rounds; each melee action requires a RCT check or the character takes 5 – RCT check RC x 4 damage