Combat Survey 2015

Advanced combat can open up many options, providing memorable stories and moments based on common mechanics. Special actions such as feint, draw, sweep would be covered – note that the basics are already covered under Combat Feats: https://incarna.net/game/act/combat/.

What do you think the approach to allowing these special actions should be?

Do you think that such actions should be part of a common set of mechanics, or advanced – to be included at the discretion of the GM.

How much do you think these type of actions slow the resolution of combat down?

What do you think of the current speed at which combat resolves?

A B C D E F
1
Timestamp What do you think the approach to allowing these special actions should be? Do you think that such actions should be part of a common set of mechanics, or advanced – to be included at the discretion of the GM. How much do you think these type of actions slow the resolution of combat down? What do you think of the current speed at which combat resolves? Your Name
2
11/19/2013 9:55:56 Tactics and rank combination Advanced Noticeable – and it wont be easily integrated Just the right pace – i dont wait too much and can make good decisions Kelly Berger
3
11/19/2013 12:47:43 Tactics Skill – Individual, Team, etc. Advanced Noticeably – but easily remembered and integrated Just the right pace – i dont wait too much and can make good decisions ?
4
11/19/2013 13:26:05 Tactics Skill – Individual, Team, etc. Advanced Noticeably – but easily remembered and integrated Just the right pace – i dont wait too much and can make good decisions ?
5
11/19/2013 14:18:14 Melee Rank w/Kinetic Aptitude Advanced Noticeably – but easily remembered and integrated Just the right pace – i dont wait too much and can make good decisions Kelly Royal
6
11/19/2013 16:45:35 Tactics Skill – Individual, Team, etc. Advanced Noticeably – but easily remembered and integrated Just the right pace – i dont wait too much and can make good decisions Arabus Grenier
7
11/19/2013 17:12:53 Tactics Skill – Individual, Team, etc. Advanced Noticeably – but easily remembered and integrated Just the right pace – i dont wait too much and can make good decisions Larry
8
11/20/2013 8:28:15 Tactics Skill – Individual, Team, etc. Advanced Painful – i already see people looking up too much in one role, this will make it slow to a crawl Painful – were it not for other factors, i would use Incarna Kelly Test
9
11/23/2013 11:18:46 Lore: Military skill Advanced Noticeably – but easily remembered and integrated Just the right pace – i dont wait too much and can make good decisions Heith p Bailey "Darian"