Adventure Template 2

Heading 2: A Large Area (named) or Document Section

Heading 3: A Specific Encounter Area (name and number)

Heading 4: A sub area or encounter (name and/or non-number label)

Heading 5: Notable/Desired Outcome of an Encounter

GM Background Information

Who: [The major individuals and group operators involved.]

Where: [Where the events and activities took place and (if needed) what places beyond were effected.]

When: [What was the rough date, season, or time stream the background events and activities took place in.]

What: [This is a summary of events and activity leading up to the point the characters enter the story.]

Why: [What is the desired outcome of primary movers?]

Fitting into Existing Campaign

Timeline of Scenario Events

  • XX Days ago Leading Event 1
  • YY Date (specific) Leading Event 2
  • ZZ Date (specific) – Characters enter the picture…

Setup/Introduction/Getting There

[[Any notes about the current weather, terrain or other factors which will affect the party’s movements.]]

Getting There – Discovery

[Setting up how the characters become aware of the adventure.]

What do the characters see? Some notes about the place and people/creatures in it.

Exploring further, you learn that ABC wants you to go to 456 and find out if DEF can be taken into custody. You tremble in fear, knowing it will not go well.

ABC says things like Are you insane!?

What the Characters Would Know

[What might the characters know about the background, if anything?]
  • Common Knowledge:
  • Uncommon Knowledge:
    • [ i ] > DC # [Attribute] ([Skill]):

Getting There – Travel

RANDOM ENCOUNTERS

  • Random Encounter #1 > [Conditions for Encounter]
    F2; HP 15; AC 14 (studded/r1 + light shield/r1); longsword (d8+2/1 attack); Action Surge, Second Wind

Encounters at XYZ

Area Conditions/Exploring

  • [Condition to Note]: Effect.
> COMMON OUTCOMES >
> The entire area is ‘on alert’ (aware of PC’s)

> The PC’s try to leave