Posted on December 15, 2020
in D20 iCore Trait
Unarmored Maneuvers..
CP: (if used)
Story: Like all features,
GM fiat/story can also grant some or all measures.
D20 Unarmored Maneuvers
All benefits from previous measures are inherited.
Lightly Armored: A target is considered “Lightly Armored” when they are not wearing any armor that grants a Resilience bonus; Example: Leather or Padded armor. Some armors or effects may grant this condition.
- Basic/Proficient [ Kinetic Aptitude 1] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative when using Dodge, taking the best result.
- Accomplished: [ Kinetic Aptitude 2] By using the 5’ adjust and Reaction, if the character is Lightly Armored and has a shield or weapon, they can deflect a blow. This reduces its damage by an amount equal to the character’s Proficiency Bonus. If the character has the Defensive fighting style, they get the +1 AC when unarmored as well.
- Exceptional: [ Kinetic Aptitude 3] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any ally within 10’, and they gain partial cover during the maneuver as well.
- Masterful: [ Kinetic Aptitude 4] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any two allies within 10’, and they gain partial cover during the maneuver as well. When the character takes the Disengage action, they may also re-roll initiative, taking the best result. A bonus equal to half the character’s proficiency bonus on all initiative rolls for using ranged or melee as reflecting their weapon of choice.
Incarna Core Unarmored Maneuvers
Posted on December 12, 2020
in D20 Trait
…
CP: (if used)
Story: Like all features,
GM fiat/story can also grant some or all measures.
D20 Enhanced Second Wind
All benefits from previous measures are inherited.
- Basic/Proficient [Automatic with Kinetic Aptitude 1]
The character level is used, instead of the Fighter level. The following benefits are gained, with a value equal to the character’s Proficiency Bonus.
- Suppresses a single level of Exhaustion for 1 hour per
- A bonus to the healing
If the character does not have Second Wind, they may attempt it with a DC 10 Constitution check, with the results limited to standard PHB outcome, treating their character level as their fighter level. Once they have succeeded, it cannot be used again until they finish a Long Rest.
- Accomplished: [Automatic with Kinetic Aptitude 2]
If they are in combat, and the character desires, they can re-roll Initiative when it is used, using the best result. Class based Second Wind will regain the full amount automatically. Non class based Second Wind does not require a Constitution check.
- Exceptional: [Automatic with Kinetic Aptitude 3]
The character gains a use of Second Wind, all of which is now fully based on their character level and gains the maximum result check (10) automatically.
- Masterful: [Automatic with Kinetic Aptitude 4]
Suppresses two levels of Exhaustion for 1 hour per
Incarna Core Enhanced Second Wind
Posted on December 12, 2020
Enhanced Action Surge builds on the Fighters Action Surge powers.
CP: (if used)
Story: Like all features,
GM fiat/story can also grant some or all measures.
D20 Enhanced Action Surge
All benefits from previous measures are inherited.
- Basic/Proficient [ Kinetic Aptitude 1] If a character already has Action Surge, one of the added Attacks can be used as an Uncanny Dodge.
- Accomplished: [ Kinetic Aptitude 2] If they are in combat, and the character desires, they can re-roll Initiative as a Free Action when it is used. If the character does not have Action Surge, they may attempt it with a DC 10 Constitution check, with the results limited to an Uncanny Dodge result and it cannot be used again until they finish a Long Rest.
- Exceptional: [ Kinetic Aptitude 3] With their additional attack, they attack with Advantage.
- Masterful: [ Kinetic Aptitude 4] The character can use their additional attack for a +1 Result Shift (i.e. a Simple becomes a Critical). The target must be successfully hit with the first attack.
Incarna Core Enhanced Maneuvers
Posted on December 12, 2020
Enhanced Maneuvers…
CP: (if used)
Story: Like all features,
GM fiat/story can also grant some or all measures.
D20 Enhanced Maneuvers
All benefits from previous measures are inherited.
- Basic/Proficient [ Kinetic Aptitude 1] If a character has any maneuvers, the [Superiority] Dice for those maneuvers has its average increased by 1. For example on a D8, the average is then 5.
- Accomplished: [ Kinetic Aptitude 2]
- If a character has any maneuvers, the [Superiority] Dice for those maneuvers has its average increased by 2. For example on a D8, the average is then 6.
- Basic Weapon Prowess: Choose a proficient weapon type (ex: Long Sword). With that weapon, the wielder gets an initiative bonus equal to their Proficiency Bonus. If the character has the Weapon Mastery Feat, then all of those weapons are affected instead.
- Adept: [ Kinetic Aptitude 3] Advanced Weapon Prowess: With the chosen weapon, the character gains a maximum superiority dice value when using it with [battle master] maneuvers.
- Masterful: [ Kinetic Aptitude 4] Weapon Prowess: With the chosen weapon(s), the character gains a maximum superiority dice value when using it with [battle master] maneuvers.
Incarna Core Enhanced Maneuvers