Posted on February 4, 2025
iBase Modern Approach to Basic RP > Combat | DM / Character | Equip
iBase Reputation is something that is mostly related to the Adventure Locale. PCs can track the reputation they receive in each as a Campaign Element if so desired. Reputation is mostly intangible, but can influence several things using a modifier for how easy it is to access rumors and information, hiring retainers, and access to goods and services.
Disastrous -2 | Dire -1 Negative| Neutral |Positive Considerable +1 | Extraordinary +2
Posted on February 4, 2025
iBase Modern Approach to Basic RP > Combat | DM / Character | Equip
iBase Item/EquipmentArmor
Shields
Weapons
Stealth Suit (cost = ) > +10% (@night/in shadows)
Camo Suit (cost = ) > +10% (@day + @night/in nature)
Using Inventory: Any item used is consumed/cannot be used again – a torch used to light a flask of oil or attack is consumed, arrows, etc. shot (miss or hit) cannot be recovered unless noted.
Magic Items Charges Notation: Per day means the charges return at sun up; per night they return at sun down.
If an item was directly used in direct combat (armor worn, weapon wielded), it cannot be looted. Items dropped in fleeing are treated the same unless they never engaged in combat. Items from foes defeated without them making an attack can be looted and converted to treasure for half their value.
Based on the Steel Realms Emphasis, when interpreting materials using iBase, the lower prevalence/higher mystery factor of mystical (magical) items should convert most of the plus items from Magical to High Quality.
An item such as “Leather Armor +1” should be read a a high quality item, not magical, unless it has A) Additional properties beyond the ‘plus’, or B) The GM simply determines it to be magical as it is. High Quality items can be broken, magic items cannot. If a normal item is broken, it cannot be repaired and is useless.
Posted on February 4, 2025
iBase Modern Approach to Basic RP > Combat | DM / Character | Equip
– All hit dice roles must be a minimum of 3; re-roll any below this.
– Each character may be assigned a single Specialty (optional rules)
– Roll 3d6 for stats in order as normal, but your best one can be swapped to the attribute that affects your class the most. Hopeless characters can be thrown away until a viable one is achieved, but will not have a Specialty
Intelligence: will also grant a adjustment when searching an area (1 in d6 to notice something normally).
Basic Lores
Thief “jack of all trades” +1 to any lore of choice @character inception
Dwarf chose a -1! = label is ‘ignorant’? Roll d6 to see
Clerics are icons of their faith and serve to support and defend their associates. On Holy Ground (structure or the altar area of a deity aligned with the character) all attempts at Turning Undead are +1, while Unholy Ground (basically any sacred place not Holy Ground) imposes a -1 penalty.
Elves of the Steel Realms are mysterious, slight, and have an alien countenance and aesthetic.
Posted on February 4, 2025
iBase Modern Approach to Basic RP > Combat | DM / Character | Equip
The outcome of a combat may be victory, retreat or death. It also includes the Surrender Outcome in iBase mechanism whereby they lose treasure and therefore, experience points, in order to bargain for their freedom and not have to die in a fight. While it seems like most foes would never accept such a situation, it is a mechanism that leveraged the known languages of intelligence and that really was only factor intelligence played in the entire game other than as a minimum stat for magic users.
Surrendering can take multiple forms. A standard ransom of the [Cost Portion]/10 *Character Level can be used (or whatever they can negotiate).
Posted on February 4, 2025
iBase Modern Approach to Basic RP > Combat | DM / Character | Equip
Retainer mechanics are very misunderstood. Essentially they are cannon fodder. However it may be dressed up, they are there to help PCs not die. Given the extremely low HP of Basic/Expert characters, they are almost essential for survival.
Intelligence: The modifier also designates the # Loyal Retainers that do not run as a result of Morale Failure as long as the Party Reputation is positive.