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Category: D20

Anemia

Posted on December 28, 2017 in D20 iCore Trait

Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

[Desc]

D20 Trait Mechanics

Incarna Core Trait Mechanics

Ambidextrous

Posted on December 28, 2017 in D20 iCore Trait

[ Feature Impact ] > Positive
Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

[Desc]


D20 Trait Mechanics

Incarna Core Trait Mechanics

Adaptable Form

Posted on December 28, 2017 in D20 iCore Trait

[ Feature Impact ] > Positive
Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

[Desc]


D20 Trait Mechanics

Incarna Core Trait Mechanics

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Accelerated Healing

Posted on December 28, 2017 in D20 iCore Trait

Feature Impact > Positive (Cost: -5 per measure as Trait)

Summary: The character’s healing rate is increased.

Type: Physical

The natural processes of the body more rapidly heal damage. The character will heal a greater amount per healing cycle – dependent on species, setting, and circumstances. This increased healing applies to damage only, not secondary conditions or effects which may be ongoing – unless the source of such indicates that this feature also applies.

Time to Acquire: None – Character Inception

Cost to Acquire: None – Character Inception


i20™ Accelerated Healing Details

This content is part of the i20™ Variant for the d20 System™.

The character increases their normal healing rate per Short Rest by the measure of increase. Example: Accelerated Healing 1 = +1 per Short Rest.

iCore™ Accelerated Healing Details

The character’s healing rate is increased by 1. Their CON is doubled for determining chance of stabilizing aggravated wounds and for calculating Endurance Thresholds.

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Class Power

Posted on December 28, 2017 in D20 Trait

Cost: [contentblock id=essence1] & Character PointsReq/Limit: GM Allowance

Any ability that would normally be available to a 1st level character of another class can be acquired.

D20 Trait Mechanics

  1. Limits: You cannot buy any core class power that requires its source class to be equal to or higher than your highest class – not character – level. Exceptions to this can be made to learn lesser impact powers early in their core class path, but have them require a check and or cost of some sort.
  2. Training & Time: The player and GM must agree on the way in which the character learns the knowledge and experience to acquire the power, how much time it will take, and such be noted on the character record and adhere to any stipulations in a Gaming Contract.
  3. Cost: Training may have cost in equipment, space, and instructors – the character must be able to afford all of these or make arrangements.
  4. NPCs cannot train characters in something they do not possess themselves. PCs can train other PCs, but both must stop all other activity to focus on it.

Incarna Core Class Feature Mechanics

None

Name Class Cost Options
Uncanny Dodge Rogue 125

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