Xiombarg’s Prophetess

A Short Adventure in the World of Orlec
(In its earlier centuries of formation)

Background

Aja, a Night Hag, has run away from her mother (who is particularly evil and violent) and does not want to return to serve as a slave in a coven for her. Once her mother tried to enslave her, she managed to barely escape by abandoning her siblings. She fled to a remote world, in the throes of being formed out of chaos. She had been sending summoned shadows to take babies (she eats them) and she has 5 children of her own now implanted in the town of Braccad being raised by human mothers. Once they reach “of age” and transform into Hags, she plans to form a coven with them and kill her mother and take her stuff, in exchange for releasing her children from any service. She has now charmed several soldiers and hedge knights sent from nearby Braccad to end her evil ways. She let all the children go, to be found wandering the hills nearby with a few searchers, to make it seem like the previous band of soldiers died in freeing the children. They had no memory, and were taken back to their families, believing that nothing had happened – in puberty they will be kidnapped back to form the coven. She has stopped taking children though after getting the minimum four plus a spare needed for the coven, and so the soldiers quit coming.

Integrating into Existing Campaigns

Originally inserted as a task for the Old Hag to help in destroying Eliash of the Honey Pot Tower adventure.

Getting There

Character will have to get across the Tell Gorge somehow.
Perception DC 17 = changing horizon

The two suns above seem to take on a countenance of a person, glaring down at you.

[i] DC 16 Wisdom (Perception) check

The chaos on the horizon: Entrophy – time and distance are ‘flexing’; terrain is reconfiguring itself in real time. Its a new forming world at this point in time.

[i] DC 16 Wisdom (Insight) to witness and understand the emotion/thought creation process

Thought – Creations: Chaos/Entrophy responds to intense and focused will power

Tactics/Direction

The “dungeon” is small, and the map marks where all the foes/NPCs are so the GM can simply move them as they react.

From a Distance

The grasslands are velvet, like lambs ear. The grass can on 1 on d6 (per 30m), change to glass if movement through it is more than 30′.

Up Close

A massive cave mouth sits as a backdrop to a pastoral scene. To the right is a large pond with lily pads and reeds, the sound of frogs punctuating the air. Some scrub and trees are scattered around the area. To the left, hidden behind a crude fence and scrub is a garden.

A bedraggled and disheveled young woman tends a small group of chickens and goats around the cave mouth, while another tends a rough fenced garden to the left of the cave mouth.

Outside from about 30m away, a character with Conviction can use Connexion; DC 10 Wisdom (Insight)

Something is very, very wrong here. The presence of infernal or abyssal influence is strong. The corruption of undeath is also.

The Garden Area

Mild brush and tree cover

The Pond Area

Mild brush and tree cover, pond is about 20mx7m; 2 giant frogs and 2 giants snakes

These are foragers, along with the bats that sit inside the cave mouth. If she has to, she uses the child skeletons to help forage. None of these will attack unless attacked.

Cave Entrance

Pens Inside

Hogs

Coven Altar of Blood and Souls

Blood and Souls Offerings Altar: Tears cried here sustain drinkers as Create Food and Water. The young girls are raped and beaten and tears collected. They are also used to create Heroism potions: 12 heroism potions are here.
> Blood Heroism: per Heroism potion, but if Alignment/Creedo is evil then the Bless spell effect is maximum

Offering: It will accept an offering within its sphere of influence of a life in exchange for +1 to any ability, and -1 Sanity. It can only be done once per character.

Hag’s Quarters

Treasure: 2 long swords, 3 spears, 4 daggers, 2 suits of leather armor,


Forces of Aja

Soldiers (7 charmed): f3 champions –
AC 14 (studded and light shield [1r]); 21 hp; Wpn > short sword (d6), spear (d6); “Second Wind”, “Action Surge”

Knights (2 charmed); f5 champions –
AC 17 (half chain [1r] + light shield [1r]); 38 hp; WPN [2 att] > longsword (d8), hand axe (d6), “Second Wind”, “Action Surge”
#2 has magical longsword: Longsword doubles [blood heroism] potion effect; 3 attune good/2 neutral, 1 evil; suppresses light 30’; evil = blind vision 30′

Skeletons (4): dead soldiers –
AC: 13 (small shield [rent]); 20 hp; WPN > spear (d6)
Once they use the last resilience of the shield, it gets let go and the shield hand detaches as a crawling claw.
+
Girl Child Skeletons (5); She has animated the bones of the children she ate and cast a special animate dead ritual – they follow her around in their clothes now (she keeps them clean), calling her “mother” and whispering about the agony of their deaths of being eaten alive.
= as per Giant Centipede; cannot kill, only paralyze; swarm on 4 or more for advantage

Shadow (1)

Zombie war horse (1) – It is her mount (was one of the knights’), and undead is the only way she can control it.

Characters/Entities/NPCs

Aja the Night Hag

Night Hag + cleric 5th (darkness/demonic entity) – she likes to dress in gold and white as a parody.
Aja comes from one of the most powerful blood lineages of Night Hags in the cosmos.
Cantrip: Dispel Light/Flame, Rending (reduces armor 1 AC), Sacred Flame
1st: Guiding Bolt (necrotic), shield of Faith, Command, Bane
2nd: Hold Person, spiritual weapon, Warding Bond
3rd: Dispel Magic, Speak with Dead, Animate Dead
Major Ritual: 1 Essence = Summon shadow