Author: [most] 2009-2012
Edits:
Kelly Jon Berger
Appropriate for any Characters of Crow Alley * Really, any Thug Life Adventure can be scaled from 0 level to, like, 10th man.
Thug Life is supposed to be a way for characters of really low capability, having had few resources and limited options to engage in gritty, gruesome, mundane [mostly criminal] enterprises without much impact to the world around them. Geographically small, everyone knows everyone, virtually no escape from its conditions, and an extremely limited set of economic options with high competition all work to prevent characters from making big scores and raising themselves up. Some may be fine being big fish in a small pond, others may long to leave the poverty and filth. Either way, the harsh reality of Thug Life is… get rich, or die trying.
Where: [A Place/Locale of Crow Alley or the Pilum Slums.] The area any Thug Life adventures takes place is is THE SAME EVERY TIME, so re-use of materials is maximum.
Who: GANG RELATED? Isn’t everything Jobs for a gang?
What:
When: Does it really matter? Common Year (CY) 9130+?
Mission: wedding soup (drunken family vs intrusion from outside)
NOTE: Thug Life is simple. This might be a few sentences. This stuff is meant to be a outline only – details can easily be filled in as you go. The point of Thug Life was to be able to throw down a couple hour scenario and have some fun. The characters should be easy and quick to make and pure fun to play. The GM should only have to use minimal effort to fill in the blanks.
Characters need a big enough ‘stake’ to make the jump to the next level…