TL is supposed to be a way for characters of really low capability, having had few resources and limited options to engage in gritty, gruesome, mundane [mostly criminal] enterprises without much impact to the world around them. Geographically small, everyone knows everyone, virtually no escape from its conditions, and an extremely limited set of economic options with high competition all work to prevent characters from making big scores and raising themselves up. Some may be fine being big fish in a small pond, others may long to leave the poverty and filth. Either way, the harsh reality of Thug Life is… get rich, or die trying.
2009: VERSION I; 2009 summer – Remember starting CP is 30+CHA. No backgrounds or upbringings or the like; no previous connections, associations, or careers of any kind – no kits, paths, etc. just an uncomplicated, basic character built from scratch. If Kelly Berger is running it, all gaming contract rules apply – all attribute generations must be witnessed, and all traits and skills must be accepted by the GM. Nothing Non-core unless its been fully approved by the game Designers of both Kelly AND Larry. Note: in 2010 it was supplemented with the summer diversion with the Beryl Summer Games.
2010: 2010 Summer: in 2010 it was supplemented as a summer diversion with the Beryl Summer Games (Larry running).
2011: THUG LIFE PART II – YO! Check it homies! ! – Troy might be running it 2010 fall/winter? Attn: This did not happen, Troy too busy.
2012: VERSION III; 2012 summer – CP is 20+CHA; best practices. We made characters.