Hoarwind Return /DONE

SOURCE: This material is part f the Hoarwind Summoning adventure.

DC 16 con – bone shake = lich lords -1 hp permanent damage;

Duffle #1 = spell book, ritual notes = ulrich
Duffle #2 = history of bittermaw/personal journals = Skevf
Nail = Asil

Cyclone

Dexterity DC 10 of 2d10/11 bludgeoning damage as the cyclone moves over the swamp (will leave a path of destruction from east to west) – otherwise lands on 1

DC 15 strength to hold on to cauldron – if so they share fate of cauldron, otherwise role on cauldron location for each character…
1 on d6 the cauldron hits in transit for a d10 bludgeon
1 on d4 if the cauldron hits that rod hits for d10 necrotic
DC 8 strength check to hold onto each of the two duffle bags

Cauldron

1: Lands on ship (does damage but does not hamper sailing)
2: Lands in rigging – half speed/d6 slash damage; 1 on d4 weapon/shield torn from you and rod
3: Lands next to ship – sinks in 20+2d20 feet of water
4: Lands inside of ship – chance (1 on d4) to hole the ship (1-2 d6 + 2d6 pierce damage) + strength (DC 12) checks of the duffle bags; 1 on d6 rod breaks loose and lost in swamp.
– checks for weapons/shield 1 on on d6 lost