Killing The Lich Lord /DONE

The result of the Lich Lord Zoras trapped in the grinding stones of the Ur-Ducateon, being killed in some fashion.

Things the Happen

IT does not matter who does it, but if the nail is used to destroy the last link to undeath the Lich Lord has, the following will happen:

  1. Dark sun vale – elves awakened: Somewhere, a ray of light shines from a dark sun for the first time in thousands of years.
  2. Sekmet the celestial (anubis stole some of her vitality against the Lich Lords) awakened if lich lord dies, a series of vampires will gradually awaken to terrorize all living beings in their initial hunger, then those that lived retreat. PCs can seek out the dream avatar using Zermai knowledge – the goddess will take 100 years to fully awaken.
  3. The once king bindings will have a moment of weakness; mendollin will raid a village and take all the women into the swamp – sacrifice them!
  4. Animations being used as spies will be ‘released’ and walk free to wreak havoc. Additionally, the Lich Lords will be added to any random encounters the PCs may have as part of an adventure. They will spontaneously assemble skeletons from remains of the dead all over and send them to attack the PCs – its mostly a nuisance, but each critical hit will mark them with a Death Token.
  5. Remove minor soul scourge effects; visions of a giant maggot writhing! A croaked voice ushers a warning – “I will find you… I will feast upon you…” (Gruxand)
  6. Kaald and western old Dundaria will warm; snow retreat about 60km east
  7. Eventually one of the Crystal Riders of the north will deliver a personal thanks.

Ire of the Lich Lords

Additionally, the Lich Lords manifested ire will be added to any random encounters the PCs may have as part of an adventure. They will spontaneously assemble skeletons from remains of the dead all over and send them to attack the PCs – its mostly a nuisance.

Skeleton ‘Swift’ Servant

The number appearing will be 2-5 (d4+1) per encounter

AC: 12 (no armor; no Body Beyond or Mind Beyond)

HP: 10 (less than normal); resistance to pierce and slash damage/vulnerable to bludgeon

Combat: They will ambush from up out of the ground; Stealth +6 vs. Perception (not passive – Lich Lord magic masks them!). They will appear in a single group, attacking a single individual (though a random one selected each time). One will always try and hold a PC (Advantage on strength checks because they are half buried. +2 AC for partial cover. They strike only with their bony fingers, doing d4;2/4/8 + each critical hit will mark them with a Death Token. IF this happens, read the following:

You know the bones of the dead have pierced your flesh as an icy chill steels over you. You are cold and sick, and for a brief moment you feel like a sharp object has been driven into your breast though the wound was elsewhere. Faintly, barely heard of the combat itself, you hear a hoarse whisper: “You have been marked…”.

Results of Detect Magic + Detect Poison/Disease + Detect Good/Evil:

Detect Magic: There is a magical mark upon your chest. Seeing the sigil makes you nauseous. You smell putrefaction, and hear the chanting for the dead and cries of the living receding as a soul enters the Halls of the Dead. IT fades quickly from audible detection, but echoes in your head for several moments…

[ i ] DC 15 Intelligence/History – The sigil is an old one of the Lich Lords