X’p – a simple name, a simple game. The only game! Death!
A terrifyingly alien plale creature pulls itself from the mist filled sarcophagi. Razor sharp features, thin eyes and mouth, sharp pointed ears, like daggers, that stand a full 8”. Its hair is white, though it has only any hair on the top of its head, ending at the lower nape of the neck. Long fingers, red eyes and sharp, white fangs like needles.
Only speaks archaic Feyloise
“Where do I come from? I came from nowhere, I was made! Exciting, eh? I’m the family embarrassment really. Did you think those fine bronzed features came through natural breeding? Like many of the black sheep, I was desperately harried across the land. I admit, it was not hard to find me – the trail of bodies led right to me. Well, it’s a really long story, but here we are. I feel so out of practice, and I’m sure the styles have changed… but I always find a new partner. And I can feel that there are so many now. Shall we dance?” He brings one knee up to his chest as something is flung from inside the box. A slim sword is deftly caught in mid air, and the naked figure vaults out of the box, nearly 8’ into the air. Before it lands it’s picked its next target and is running full tilt.
With that he will attack.
Move 35’
Monk 10th
Sorcerer 10th
Strength 12
Intelligence 17
Wisdom 16
Dexterity 22
Constitution 15
Charisma 15
Sanity 6
Neutral evil
Sword: Coilin Esp twin? The fangs of the world serpent
Coulour Ael; Made from metal mined from the highest twin peaks of Jormangir and Faelushi in what is now Scar Flow. made by the Sypphim of Helca. The only left in the main Steel Realms is the peaks of Scar Flow. They are dwindling and dying out and realize they must go somewhere, but few places offer the pleasant weather, resources, beauty, and tradition. There are 500 of them.
Goal: Move them. Where: there is one peak in stormfront fastness, with an isolated valley – old volcano caldera that’s surrounded by rocky terrain dangerous for miles and isolated.
People think it’s active, but it’s an efreeti that lives there, and what it does they do not know. It has fire elementals under its command
“We can get you close, but they will sense the heat of your living bodies.
4 can fly per basket/1 a basket
Can try and enter the caldera through combat, immersion in cold water, or mud cover like predator (rich, black mud) – elves will suggest wait for rain
Fight = burn damage/hard
Stream = over falls and broken bones
Mud = diseases
Toe Cutters Emporium
Rules: 1) Whatever I say, is the rules. 2) to change the rules, challenge me.
4 musicians; 2 of 2 with magical synthesizers and speakers
3 whores: 1 human female (tattooed and “altered”), 1 elf male, 1 doppleganger female/male
1 barkeep (ghoul; never sleeps)
Above the bar is a shackled and gagged man missing 1 leg, 1 arm and a hand; cauterized wounds + tongue in jar on bar. Tear marks and has voided himself. Lit flame w/metal rod
= Priest of a god of called “christos” – some all powerful one 🙂
1 on d6 = someone is there
Mirror of traveling
These have green emerald dust in the frames = tied together and transported. Who built them?
Efreeti bazaar. He is a fencer.
Toe Cutter: LE
Chainmail – fire resistant, dagger flameback (instead of poison holds flask of oil and lights on click; does 2d6 flame damage to wielder and target, burns 3 rounds, then d6 for 1 round
Scimitar +1 flame hunter; extinguishes small fire 1/round 10’ (or by touch) or extra d6 for fire based creatures, advantage on all saves vs. fire damage
He has hellhound, fire mephit, fire elemental (both controlled with stones), magma mephit, flame spirit, fire bats
= mephits, bats, hound must all be killed; elementals can keep bound and protect caldera from incursions, fire spirits can be persuaded or killed, efreet must be killed
= nothing too big or smart
Toe Cutter’s Vault (key on his neck)
Dead man’s switch, if he does not trip it, 30 seconds till it all blows – PCs try and save some obviously impressive stuff or slaves?
Wire pull for 3 suits of half chain or 1 suit of full: +1 chain; fire resistance
18 suits of used scale mail
110 suits of strange leather thats light hide
31 suits of used studded leather
6 breastplates
16 odd scutum like metal shields (small, heavy; no str; 3 res. Cannot be prepared except by level 3 tech knowledge + cap)
3 acid globes
5 vials of 2d6 poison, 4 vials of paralysis poison /(save for half move), 2 vials of debil (condition), 9 vials d4 poison
5 laser cut obsidian blade spears +d6 damage for 3 rounds
6 tukbarren eggs (stinking cloud)
2 picenean scalemail (1 resilience and falls apart) counts as light armor
13 medium light shields
8 medium heavy shield
4 large heavy shields
2 heavy crossbows
8 light crossbows
11 battle aves
22 maces
10 long swords
12 short swords
1 javelin of lightning
15 squaelchlings (poisonous, delicacy to celestials)
3 human slaves (Imperium)
2 goblin slaves
8 empty folding slave cages
52 spheres with double dancing lights
Wand of prestidigitation (if you can cast it, doubles the range)
1 drow slave
2 dwarven slaves
2 crawling claws in a cage; from good cleric, double damage vs evil
1 demon skin
17 types of illegal capsules, pills, and powders
21 types of alcohol
Myriad glass containers of candy
44 bolts of silk in different colors
5 trained killer dogs for dog fighting
1 cockatrice
7 potions of cold resistance
1 harness that amplifies chi (1 spent counts as 2) – off leather like, wraps body
4 mana batteries (5 each)
5 scrolls of cure light wounds
Short sword +1
Battle axe +1
2 crates of Knoffa = coffee like that tastes like dirt but dispels 1 exhaustion for 3 hours (more than ½ hours = DC 12 Con save or adds one – can’t kill)
13 Beatlle shields (chitin; 1 resilience only, but large w/no strength requirement)
Orrish Imperium Segmentum tech class 3 armor (heavy build, min strength 15, damage absorb 2, 2 resilience, full helm w/hearing amplifiers and darkglass eye covers (sunglasses – polarized), miniature gyroscope w/mercury = staydose 13872 injector on belt [missing]; mouthguard with fillable gel compartment for stimdose 13875