Adventure Properties

{summary}

ADVENTURE PRINCIPAL

Do not let strict campaign or challenge level dictate your use of adventures. Story and play should be able to be modified to support most measures of Player Character capability. A good Game Master can generally use a system & tools to support them in telling a story with whatever characters and circumstances the Players have.

Rule Set: Compatible with the D20 System? / iD20 Variant?
Other: {other-rules}

Challenge: {challenge-summary}

This is licensed under CC BY-NC-SA 4.0

Familiarize: Read through the entire adventure and familiarize yourself with the entire scenario and encounter set. If its too much to track, break the game session and milestones into what you can manage – generally it is better to end early with a good experience than fumble through a poor one. Materials are presented here in groupings of the most likely order the players will experience them in. If they go off-script, you must be ready to adjust and improvise.

Maximize Online Materials: The optimal experience for using these materials is as online content. This material contains links to material outside the text – familiarize yourself with this content as well. Follow the links, and print out or have loaded on a device ahead of time all materials needed to effectively run this adventure. Print friendly PDF or ePub versions also maintain the links in most cases.

  • All linked materials were publicly available at the time of original publication.
  • Linked materials usually contain more information about creatures and places, though some are to assist the Game Master’s running of the adventure.
  • The stats for creatures are not presented. It is assumed GMs have access to system source books or materials for them. Where possible, creatures are linked to online resources.

Prompts and Formatting: This adventure contains text that is formatted in a certain way to enable easy narration and play. Familiarize yourself with these to make the pace of the adventure and flow of each encounter is smooth.

This is primary text for you to read aloud to the Players – it is what their characters will perceive upon interacting with the encounter.

This is supplemental text that can be read aloud after the related primary text.

In the middle of a description, This is a dialogue format to show a character is speaking aloud. and what is going on while that happens.

This is information which can be gained with a noted skill/knowledge [check].

[GM]> This is a note to the GM for options and preparation ahead of time.

Online Reference: This is a Character or Creature in an encounter (# appearing if more than 1)

Tactics to be used by the creature appearing above.

{Party#} This is the number of characters in the players party; you will find suggestions on scaling the number of creatures in an encounter based on this.

NARRATION > This is a tip on how to read to or interact with the Players.

Types of Scenarios

Aside

Action that happened as part of campaign test play, but it was a gm enhancement made up to allow greater opportunity for one or more characters. It is not core to the scenarios connected to it, and may not apply to the characters the GM running through the adventure.

Campaign Arc

This is a set of related adventures within a larger campaign set. These may take place lineally, or as individual steps interspersed throughout the campaign as sub plots as appropriate.

Campaign

A set of adventures that together introduce new related game and world material. They represent a unified plot line that takes the PCs along a journey.

Living World

A campaign that modifies an instance of game setting as it goes. This is accompanied by large plots, man sub plots, persistent ideas and NPCs and records of whats happening throughout the setting and how the PCs actions are having an effect there.