Each attribute grants points which may be used.
Air
Quickness (initiative and attack)
Deafened Condition
Invisible Condition
Thunder Damage (bonus)
Hard Damage (intense; slow to heal)
Earth
Pulverize (extra resilience)
Armor Piercing (bonus vs shields, med and heavy armor)
Restrained (mired)
Prone (knocked off feet)
Force Damage (bonus)
Fire
Hard Damage (intense; slow to heal)
Blindness (cannot see/flash)
Obscured (heat)
Fire Damage (bonus)
Water
Bypass Resilience
Grappled
Disengage
Prone
Ice Damage
Hard Damage (intense; slow to heal)
Lightning
Lightning Damage
Hard Damage (intense; slow to heal)
Help
Dodge
True Sight
Bonus non-attack Reaction