Jimmy the Cod (thug life character)

Incarna hosted content does not necessarily represent the values, views, and perspectives of the Incarna Gaming Network. Hosted content exists as a favor to select players (and can be taken down without notice).
-retired!
Character - Jimmy the Cod

Character – Jimmy the Cod

Player: Troy Lancaster (Characters of Troy Lancaster)
Thug/Bouncer/Gambler/Gang Member- The Muscle
Aptitude: Kinetic 4

MUS 6 (+1)

STA 4

VIT 5

HLT 4

CRD 4

RCT 4

PER 5

INT 3

RSN 3

SAN 3

CHA 3

WPR 3

Appearance = 4: Male, Age = 15, Hair = Black, Eyes = Green

Size = 10 (+1 Dmg), Height = 6′, Weight = 191bs.

Traits

Upbringing: Urban, Good Luck= +4cs, simple or, 1 re-roll per session (free), Toughness (3*4=+12 Res.)w/Toughened 2 (+2 Resilience), Kinetic Faculty 2 [Power/5 chi], Synergy Fuel (15), Mana Pool (25), Danger Sense(Personal Danger/defensive action only), Fame/Rep: 1(Ados: Gang-Darting Bloods/Gaming= 2) Poverty 1 (1/2 starting= 100silvers), Equipment (Basic), Short-fused (WPR check or Neg./Hostile Reaction: Friends may get warning),

Skills

Combat: Melee 4(+1=5/6(or w/chi)), Fend 2(3 w/chi), Evade 3(4 w/chi), Grapple 4 (+1=5/6(or w/chi))-(Bouncer at The Crow Bar/Dock Worker-gets in fights a lot from living in the streets), propel 3, Jumping 1 (+1=2), Climbing 2 (+1=3) Armor Use 2, Personal Tactics 2(+1 Int.+ Resist: KB +1RS), Team Tactics 1 (Block/Fend for Teammate during combat)

Streetwise 3, Lore: Ados 2(+1CS Crow Alley/Home), Speak Gladnorian 4, Medical: Aid 2, Repair 1, Survival: Desert 1, Lore: Gaming 1 (+1CS Ados= 2), Gaming 4 [Level: 2/Ados], Stealth 2 [+1CS Stealth-suit=3, Camouflauge 3 [+1CS/Stealth-suit=4], Slight of Hand 2, Persuasion [Charm/Intimidate+1CS] 1 (-/+1=1/2)

Combat

Constitution = 4+3=7 / Resilience = 10 * 5=50+12+2= 64

Enc. Cap. = 6 * 10=60

Chi = 28+5+4=37 > ‘Power’ (+1 self/-1cs opponent; Grapple, Fend, Evade, Melee; 5 chi)

Dmg/Mod.= +7 Dmg.; Init/Mod.= +5; Resist/KB= +1RS

Familiarity Groups: Swords [Sm. Blades], Knives, Maces, Axes, Sling, Air Mail, Improvised, Brass Knuckles/Cesti/Unarmed

Tactics: Wield 2 handed War Club with [fitted] Leather; w/Brass Knuckles, Club, Short Sword, Dagger/Knife,Improvised

Tactics#2: [Fitted] Leather; [Shield: None]
Tactics#3: [Fitted] Leather; [Mounted: Nope]
Tactics#4: [Fitted] Leather; [Martial] Hand-to-Hand/Grappling/Brass Knuckles/Cesti, Improvised

Tactics#5: [Fitted] Leather; [Ranged] Air Mail, Sling, Improvised

Equipment

Basic clothes (3 sets), nice clothes (1 set),
boots (2 sets), warm wool cape, overnight pack, bedroll, cook gear (utensils, whetstone, bowl, cup, 1 pot, 1 pan), flint & tinder, lamp, 3 flasks lamp oil, 3 torches, 20m of cord, 2 belts, light tarp, 1 grease tin (waterproofing), 2 small sacks, walking stick (light staff), wine skin w/watered wine, 1 week worth of preserved rations, 1 week worth of fresh rations, 1 crude map of the realms, Leather Wide Brimmed Hat, Sm. Tent, Green Codpiece= Bedazzled.

Currency: 1130 silver crowns

CP = 3

AP = 4

Armor: [Fitted] Leather (8 PV/60 PR& 15 ENC)

Weapons: [The Dark Blade] Cerimonial Blade/Night-core Assassins Short sword/Kukri: Light Stealer/Holy Symbol [A Black Razor Sharp blade+1Base/Dmg; Taken after Killing some F***’s: Night-core Assassins: 400silvers] (3 AM/8 Dmg./Sharpness of blade)[10 ENC], [The Rib Tickler] Boot Knife [2 AM/3 Dmg./+2CS Ease/4ENC][Hidden Boot Sheath/PER Check to find if searched], [The Toad-Stickers] Throwing Knives/Richie’s (2) [Hidden/PER Check] Wrist Sheaths (2 AM/3 Dmg./+2CS Ease) [4 ENC], [The Deadman’s poker] Dagger/Richie’s (2 AM/4 Dmg/+1CS Ease)[5 ENC], Air Mail [Roof Tiles] (2 AM/Sm=6 Dmg.; 9 in pouch/3 AM/Lrg=8 Dmg.; 4 in Pouch), [The Head-Whacker] Billy Club (3 AM/6 Dmg./+2CS Ease), [The Cheese-Grinders] Light Cesti/Brass-Knuckles (2 AM/4 damage-real/dyed Green), [The Skull-Cracker] Hardwood/Heavy War Club (8 Min/MUS:+1 Ease; 4 AM/9 Dmg/2-Handed/painted Black w/Green Tipped Spikes), [The Head-Splitter] Hand Axe (3 AM/7 Dmg.) [10 ENC], [Bee Stinger] Sling (4/1 AM/Stones-6 Dmg./Bullets-8 Dmg.: Stones= 16/Bullets= 20), [Lights-out] Black-Jack/Sap (2 AM/6 DMG./+1CS Ease/++4CS w/Surprise/Sneak Attack),

Grow Hard or Lie in the Gutter. Get Rich or, Die Trying! [More to Come].

GM: This character got out of Thug Life – the items he has indicate he’s moved beyond the thug life setting…