Vachtel 2swift (character)

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Rogue 3rd, swashbuckler

Vachtel 2swift: Race: Human (Elon/variant), Size: Medium, Gender: Male age: 22, handed: right, weight: #170, height: 5’8″, hair: brown (short; mustache), eyes: green-brown, skin: darkly tanned from sun and travel; MOVE = 30+10 = 40′
Personality: I love a good insult, even one directed at me; Ideal: Creativity – The world is in need of new ideas and bold action.
Bond: I idolize a hero of the old tales and measure my deeds against that person’s; Flaw: I’m a sucker for a pretty face.
– Code/Alignment:
– Scars/Marks: right hand across entire palm/deep scar
– Mannerisms: care-free, shit talker

Strength: 12 {+1}

Dexterity: 17 {+3}

Constitution: 14 {+2}

Intelligence: 10

Wisdom: 12 {+1}

Charisma: 10

Sanity: 11

Essence:
INSPIRATION = 1

Proficiency: +2 @ 3rd (up to 4th)

Skills: Acrobatics {Dexterity +5}, Performance (Entertainer Routine: Dance) {*Charisma +4}, Musical Instrument: Voice {Charisma +2}, Athletics {Strength +3}, Intimidate {Charisma +2/duelist armor +2}, Sleight of Hand {*Dexterity +7}, Perception {Wisdom +3}

Tools/Kits: Disguise Kit {+2}, Thieves’ tools {+2}

Attributes: Dexterity, Intelligence

Communication: Gladnorian (speak), Mercat {speak + literate), Thieves Cant (spoken slang/smuggler code/street jargon)

Armor: Light (leather, padded, studded leather)

Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords + scimitar!

Enhanced Capabilities/Features

By Popular Demand: You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

FEAT: Mobile: Your speed increases by 10 feet; When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn; When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Combat

ARMOR CLASS: Studded Leather + Duelist Doublet + Dexterity = 15
HEALTH/HIT POINTS: 8,5,5 + 6 {Con} = 24
> 1 Resilience Studded Leather + 1 Resilience Duelist Doublet

Sneak Attack: You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra +2d6 damage to one creature you hit with an attack if you have Advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Cunning Action: Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

THEATRICAL FIGHTING: Req = Dual wield + Must use 20′ of movement (min) + Disengage (cunning action) + Performance DC 10 check; Success = can make a sneak attack in plain sight or execute a Battle Master disarm (d6/3 result penalizes Strength check, not add to damage – can use Chi later!)

| Combat Tactics: Only uses light finesse weapons to maximize his Dexterity advantages. Enjoys singing while fighting theatrically!

Equipment

2 scimitars (@+5 attack, D6; 6/9/15 damage)
Brace 4 throwing knives (Sleight of hand for both using dominant hand damage bonus; @+5 attack, D3; 5/6/9 damage)
Studded Leather + Duelist Doublet

Explorers pack w/2 extra common clothing sets; satchel with disguise and thieves tool kits, purse with 28 silvers

locked box in waterproof pouch with duelist achievements false bottom with 15 x 10sc gems; key on string around neck

History

Vachtel 2swiftNewal Hardemon;
Created on: 7/16/2024/ Created by: Kelly Berger using Character Creation – Goodwill Goblin Hunting parameters

Campaign: Good Will Goblin Hunting / CY 9167 campaign year
> using DnD 5e + i20 standard

Background: Entertainer

Chronicle – Growing Up

Grew up in the southern Merchant City of Poelitz. There he was part of the great Water Wheel Circus, as were his parents. Although the life paid well, and they were well taken care of, as a second son he knew he wanted more so upon his day of arrival (manhood) when he was 15, he left the circus. He only had what his parents would give him – he was allowed to take nothing. Their disappointment left him with little, but his performance skills allowed him to make a living. A couple years of grinding away and saving he got good at having to use his theatrical fighting routines in real life. He eventually took upon himself as a role of duelist, wearing the retro fashion of the merchant cities duelist’s doublet and making a minor name for himself. He accidentally killed a young gentlemen he was only supposed to embarass and had to leave quickly. He took the first boat out of the harbor and sailed north. It made its way to the Queens Coast of Umbak. There, under a watchful and stifling Umbakian eye, he found himself grinding away again at dull and boring work – dueling was forbidden. As was dance even, but for a few cultural displays from afar, only traditional and stiff Umbakian dance forms were allowed. So he adapted, and eventually he took the first boat of a captain that would take a strange foreigner from the port and sailed to Torrelson’s Ford in the barony of Crestwold on a ship captained by Lucky Redscarf, a halfling of some renown as a blockade runner during the war between Gwinn and Dunstrand. The Umbakians could prove nothing, but distrusted him and believed him to be a smuggler. He sailed into Torrelson’s Ford just as a peace between the warring sides was being negotiated.

Chronicle – Coming to the Party

Many mercenaries were out of work and he was concerned that he would not be able to differentiate his fighting skills in such a large crown of warriors. then, he was outside a tavern one night when a fight broke out. A small man had been corned and there was an argument over his skin color – too ‘green’ for some this guy named Sahlu Trader. There were accusations or questionable ancestry and the drunken out of work mercs were in a mood. Vachtel stepped in and danced among the combat, providing assistance to the group. After the fight, they thanked him and said that they were leaving to do some hunting of Orrish on the morrow and invited him to join them as an equal. He had never done such a thing before, and the rumors of their evil and ferocity concerned him. Brute combat was not something he was interested in. They left with the word to seek them out if he changed his mind. Several days later they came back – during that time he had heard of the raids and casualties of those they were hunting. They came back battered and changed. Many rumors abounded, which intrigued Vachtel. Believing that this could be his opportunity to re-establish himself and with a security of a group now instead of alone, he sought them out to join them in their next hunt.

Chronicle – Time in Campaign