Proficient: +2
Skills = Athletics, Intimidation, Survival
Features:
Resilient
Shield Master
Whelms Divine Rage: Reckless Attacks!
Equipment:
Leather armor
Long sword
History:
Background: Umbakian Cultural Experience
Personality: Stare down a hell hound without flinching
Ideal: My city, nation is all that matters
Bond: Never leave a friend behind
Flaw: Little respect if not a proven warrior
Kinetic 4, Divine 1 (Whelm)
STR 5
INT 4
RSN 3
RCT 4
PER 4
SAN 4
CHA 4
VGR 4 (+1 on all direct VGR checks)
Appearance: Normal/Average
Size = 10+1+3 = 14
Essence: 4×4=12, -1 Ravager, -1 Good Luck = 11
Good Luck, Bloodlust (set), Berserk *, Conviction 1 (Whelm), Code of Conduct (Basic Tenets of Ikribu/Lightbringers), Synergy Pool (1;17-5=12), Shrug Off (Can be done while Berserking, as if the character were a Kinetic Natural Talent), Chi Pool (1;36),
Combat Discipline, Iron Will 1, Code of Conduct: Good (with Whelm conversion)
* Special Ability: “Rapturous Fury” – The ravagers are trained to enter a berserk state, transported by rapture with their deity. Those with a Conviction and a Chi Pool can become instantly berserk (zero AM cost) for 20 Chi.
Doing so in this way means the Impairment normally coming after the berserk stae lasts 4x as long – preventing the Ravager from healing quicker. While bersek, they will never attack any target in positive Harmony with them or their faith. For each 5 Synergy spent (to a maximum of 20) immediately after berserking, their Iron Will and Danger Sense checks gain a +1 for the next hour (each 5 synergy after the first increases the time by an hour).
Met Vagaert the Blind Seerees on the road… gained a Glimmer of Witch Sight (-2 direct CHA checks until used; a single use of Total Insight)
familiarities: Spear, Sword, Axe, Crossbow, [humanoid] natural weapons (@+2 CS head-butt/punch/kick)
CON = 4+1+1 = 6
Health (14*4)56 -2 injury = 54
Tactics: Fights offensively all the time – overwhelm enemies quickly. Use quick/snap attacks and a normal attack at the start, when health is full.
Fortune = Fighting: Scoring hits and dealing damage; 5 uses of increasing RS of a result enough to get through armor and do damage (min. +1); includes turning a miss into a simple hit.
Silver: 49 silver crowns
Basic clothes (3 sets), poncho, hat, boots, day pack, knife, bowl, cup, blanket, 3 torches, 10m of cord, 2 belts, 2 small sacks, wine skin w/watered wine, 1 week worth of fresh rations, boot knife, bedroll
broadsword (4 AM/11 dmg/+2 init), Light Spear (3 AM/8 dmg – can be thrown), leather gauntlets w/metal bracing (damage +1)
Light Crossbow (8 AM/12d) +2 CS easy + 10 bolts
Heavy Leather/Hide – patchwork from past use (10 pt/65)
Fought with The Gallants at the fallen temple of Aerna Golden Hem… after which the Lightbringers clearly pointed out that Whelm has sent him to the Gallants, that their destinies are entertwined and that he should serve the greater good of creating a more secure Umbak by
leaving its warm embrace and fighting her enemies further afield. Draven agrees, but is sad. However, it is rumored that even the famous Gallants had those of Umbakian blood. though now dead, Darian was an Umbakian brother from the crusade in Dwindor. It is said that one of their leaders – Siress Jacquelyn – is also of Umbakian blood.
The Gallants are his new brothers now. No more reluctance, he embraces the will of the gods and joins those who defeated the darkness at the old temple to Aerna Golden Hem.
Met Vagaert the Blind Seerees on the road… gained a Glimmer of Witch Sight (-2 direct CHA checks until used; a single use of Total Insight)
Draven was the son of a teamster and seamstress in fort Pavec – on the border with Dunstrand. He was a large teenager, and came to the attention of the seekers on one of their routine visits.
At age 13 he was taken and indoctrinated into the ranks of Ravagers. He is the only survivor of a band of 10 sent to Dwindor Swamp to fight the Orrish. He faught against the Orrish, and The Gallants.
He was in the vanguard 4 times, and suffered many wounds but none crippled him. Shamed in retreat, he followed the man who commanded him against the Gallants – Sir Innolas – into the far reaches of Umbak.
Tired and sore, and getting into many fights, he was eventually “mustered out” of the Umbakian army and sent on his way, following in the shoes of his only friend Darian. He spent is money on drink and the results of his many violent fights. He changed his allegience to Whelm and drifted east – seeking some
place where his skills could be used effectively. He eventually made his way to the Seven Spires area – and heard from the local Aerna priest of a few failed excursions into the hills were pilgrims were vanishing.
He followed the trail of the latest party – outsiders hired by a local noble family. The trail was not hard to track. He came upon a band of Orrish ambushing a fake campsite. He followed them back to an ancient, razed temple to the goddess Aerna. There,
it was obvious that the party sent ahead had done great damage – but were still inside and Draven could see a multitude of forces assembled outside, under the moonlight. He would strike from behind while they fell upon the outsiders –
Umbak would be protected!
Social Standing: Average
shoot 1, lore: dunstrand, evade 2 = 0
1/18/2014 = 3 CP (-1 pool) = @2