Archetype: Face Man (Leader) – possibility of magic apt? using magical guile to gain advantage.
Starting CP: 30(start)+6(CHA) = 36
Age:15 (I lie and say I’m 18, well 17…)
AP: 2 (1cp trade)
Aptitude: Physical 2 Magic 2
Attributes: CRD 6/RCT 2, HLT 2/VIT 4, MUS 6/STA 2, CHA 6/WPR 2, INT 3/PER 6, RSN 6/SAN 2
Traits: Good Luck (1 CP), Poverty (+1cp), Occult Reserve 1 (1cp), Library (1cp)
Skills: Climb 1+2=3 [CRD/MUS](1cp), Evasion 0+0=0 [RSP/PER](0cp), Fend 2+2=4 [CRD/PER](3cp), Grapple 1+2=3 [MUS/CRD](1cp), Jump 1+2=3 [CRD/MUS](1cp), Language: Speak Gladnor 4+1=5 [RSN](0cp), Literacy 1+1=2 [RSN](1cp), Lore: Occult 1+1=2 [RSN](1cp), Mana Sense 1+1=2 [VIT/PER](1cp), Math 1+1=2 [RSN](1cp), Methodology: Scorcery 1+2=3 [PER/RSN](1cp), Melee 3+2=5 [CRD/MUS](6cp), Persuasion 3+1=4 [INT/CHA](6cp), Propel 2+2=4 [CRD/PER](3cp), Stealth 1+2=3 [CRD/PER](1cp), Urban Survival 2+1=3 [RSN/INT](3cp) = 30cp
Occult Reservoir: 3
Spells: Apprentice: Unnerving stare, Novice: Beguiling Voice
History: https://incarna.net/host/kelly/rpgs/camprec/c_thug/