Interim Play General Regulations

Updated 10/10/2024: Section of Kelly Berger’s Gaming Contract for Players

Kelly Berger’s Interim Play General Regulations A GM may need a break or a player may want to tell a story. If this is part of a campaign with a specific flow and goals, the details of such need to be worked out with the campaign GM. Alternatively, if the GM is unavailable and the rest of the group decides to meet and play, an alternate GM can be chosen if the campaign GM agrees.

In absence of direct regulation or specific overriding instructions by a campaign GM, the general provisions of ‘interim play’ are applied as follows:

  • Should not be making one character beholden to another, or have obligations to another. The dynamic of power between all the PCS should remain the same. Nor should there be back doors to achieve such a scenario.
  • No powerful items (mystic or mundane) are introduced into the campaign
  • No major plot devices are introduced – the scenario must be self contained
  • No more than few days of time are allowed to elapse in game terms
  • Very little can be awarded for a single session
  • No major wealth is introduced into the campaign
  • No major NPC’s are introduced into the campaign
  • If all other characters die, any PC belonging to the interim GM and used in the scenario must also perish

Of course, any provision is a starting point, the campaign GM can make exceptions and changes if negotiated ahead of time.