Kinetic 2/Faith 2 (Ezrilus; indoctrinated)
RCT 3
CRD 3
CHA 3
WPR 3
RSN 3
SAN 3
VIT 5
HLT 3
INT 6
PER 4
MUS 6
STA 3
Appearance: 4
SIZE = 15
Good Luck, Equipment, Toughness (2), Following 1 (faith), Assets 1 (offering=aptint), Conviction 2, Iron Will 2 (sober up if he has to for ‘family’),
Tithe (10%-mild), Service (10% to Ezrilus through service to brothels), Vice-Ridden (30%; food, drink, music/poets), Poverty (1/2), Compulsion: Drink (mild), Reputation: -1
Medical: Aid 4, Botany 2, Cooking 1, Brewing 1, Camouflage 1, Survival: Urban 2, Lore: Ados 2, Lore: Religious 1, Speak Gladnorian 4, Literacy Gladnorian 2
Combat: Melee 2, Evade 3, Propel 2, Grapple 1
15
40-10=30
Measures: Devotions=0/Offering=5
Rituals: Inspired Will (2)/day
Prayer: Comfort prayer 1/day; # Offerings in healing/day;
Gifts: None (healing sometimes)
15
Health = 5×14=75+8=83
Familiarity: improvised weaponry, staves
Funds: 33
walking stick (5 damage as club), begging bowl (2 AM/base 2 damage)
Clothes: 2 green sashes (Darding Bloods gang colors), sandals, brown and white hooded robes with holy symbol of Ezrilus hand stitched in bright colors; multiple ribbons
Holy Symbol, Healing/Herb Kit (the only thing well-kept up), 4 clay begging bowls, pony keg, barely useful writing kit (often scribbles bad poetry to read to his whore friends), 1 spare set of clothes (gives away to poor), 1 bedroll, 20m cord, wine skin;
[heavy] dark robe (+1 camouflage/-1 stealth at night)
33 total before death + 12 AP