Stormbringer character – Mirage
Summoning:
Sorcery Summoning Bonus: (+07%)
Elementals (Your character had a 20 Power before the sacrifice)
❑ Water: 50%
❑ Earth: 50%
Demon
❑ Summon Demon of Desire: 64%
❑ Summon Demon of Travel:rtf 48%
Equipment:
Great Sword
Desert Bow with 40 arrows
Battle Axe
Good Cloak
Good Riding boots
Soft Boots
Hunters outfit
Clan tabard
Howler Suite of Fine Half Plate 3d4 you have -15% to all agility skills. You have a -15% to stealth skills. The Helm is a Fine Full helm and stops 1d10+2 -25% perception. Clan Armor legendary.
Dagger with Poison Hilt with 3 charges of 1d8 poison. +5% parry… From mel. Tomb.
Nobles outfit
Back Pack
2 Water Skins
Tent
(2) torches
Provisions for 1 week
(2) flasks of Poison Damage 1d8 Instant
(1) 1 Healing potion 1d6 in 1d6 hours
(2) Fine daggers made for throwing. +5% to hit and they do 2d4+2 not including strength bonus.
Cavalry Horse with Bit, bridle and saddle bags
Mule with for baggage.
100SB
* Original *
Kraenoc Hergosian, last of Clan Hergosian
Aka Mirage, the Tomb Hunter
Class: Noble / Rogue Sorcerer
Name: Mirage Height: 6’ 10” Weight: 341 Age: 25
Gender: Male Body Frame: Heavy Race: Pikaraydian
Eyes: Grey Hair: Black Background: Last of the Clan
STR: 19 CON: 14 SIZ: 18 INT: 16 POW: 15 DEX: 17 CHR: 12 APP: 13
Effort Roll 95%, Stamina Roll 60%, Idea Roll 80%, Luck Roll 75%, Agility Roll 75%
Charisma Roll 60% Move: 5 squares or X4 on a run. Sanity: 88
Attack Bonus: (+19%) Parry Bonus: (+09%) Damage Bonus is 1d6 Melee and 1d3 missile
Weapon Skills and Damage with Str Bonus
1. Great Sword Attack 45% 2d8+ 1d6 Parry 45%
2. Desert Bow Attack 50%
3. Battle Axe Attack 14%
4. Throwing 26%
Agility Bonus: (+09%)
1. Climb: 34%
2. Jump: 34%
3. Ride: 54%
4. Dodge: 28%
5. Soak: 25%
6. Swim:28%
7. Tumble: 33%
8. Brawling: 40%
Communication Bonus: (+07%)
1. Persuade: 43%
2. Intimidate: 54%
3. Credit: 35%
Knowledge Bonus: (+08%)
1. Knowledge Young Kingdoms: 28%
2. Memorize: 53%
3. First Aid: 50%
4. Knowledge Elementals: 30%
5. Knowledge Nobility: 30%
6. Knowledge Demons: 30%
7. Plant Lore: 40%
8. Evaluate Treasure: 50%
9. Poison Lore: 40%
10. Speak Common: 70%
11. Read and Write Common: 70%
12. Speak Low Melnibonean: 50%
13. Read and Write Low Melnibonean: 50%
14. Speak High Melnibonean: 30%
15. Read and Write High Melnibonean: 30%
16. Speak Mabden: 70%
17. Read and Write Mabden: 30%
18. Speak Pande: 40%
19. Mechanical Lore 8%
20. Music Lore 8%
Manipulation Bonus: (+19%)
1. Sleight of Hand:
2. Juggle:
3. Pick Lock: 50%
Perception Bonus: (+07%)
1. See:40%
2. Search:35%
3. Listen: 39%
4. Track: 52%
5. Balance:40%
1. Insight: 40%
Stealth Bonus: (+03%)
1. Move Quietly: 40%
2. Hide: 43%
3. Ambush: 28%
4. Cut Purse: 30%
5. Conceal: 30%
Special Traits
Unusual Background – Escaped from Pang Tang
Learn From Your Mistakes – You learn from your mistakes. The
first time in a session that you fumble or fail by just 5% in a skill
that skill increases by 1%.
Reserve of Strength – Three per day, in time of need, you may
add +4 to your strength for the duration of a scene. Afterwards
you must rest for twice as long as you exerted yourself.
Stable Minded – Roll twice for a sanity check and take the
better result.