Over the last couple months, the old Umbakian Dawnmarch Cemetery has been slowly collapsing, as if something is undermining the graves. The caretakers have claimed to hear strange noises during the day and night. Only a few sinkholes have appeared but the caretakers have come to the town council to seek aid – a family on pilgrimage disappeared two nights ago. Help us before some abomination seeks to drag them into the darkness.
Who: Shade of the fallen necromancer?
What: Devouring corruption under Dawnmarch Cemetery
When:
Where: Torrelsons Ford
Why: The restless spirits of the Bronzemen and Sea King temples have awakened an angry spirit. The forgotten dead are now seeking to reclaim their name, to make themselves known to the living. This spirit is a relic of the time of Arkkan the Necromancer of the Brine Moors. It manifests as a mass of writhing worms. It has affinity to Mog Creoch, the devourer of all.
Corrupted Spirit
Spirits of the dead have been wandering the cemetary during sunrise and sunset. Its been infrequent. The disturbances they hoped would just go away if there was nothing unnatural.
A couple of noble Umbakian visitors have vanished. The Wuhrt family, or perhaps a priest of the Lightbringers in Torrelson’s Ford from Camrod’s Shrine to the Lightbringers, or the town council comes to the PCs to ask for aid. The family can verify the information given by the authorities that presented the case is accurate.
Over the last several months, parts of the old Umbakian cemetery has been slowly collapsing, as if something is undermining the graves. The caretakers claim to hear strange noises during the day and night. Only a few sinkholes have appeared and slowly fill back in – so there has been no sense of urgency. In the last month, the sinkholes have been accompanied by dim spirit lights – thought to be disturbed ancestral spirits. Its happened long ago in the past – when earthquakes have shifted the ground, so the hope was it was some settling only. Then, a family on pilgrimage disappeared a few nights ago. Jennifer Wuhrt of the caretaker family says “Help us before some abomination seeks to drag my family into the darkness!”
It’s been happening since soon after the spirits began wandering, but nothing escalated.
We will not set foot back in it, until it is deemed safe by the authorities. Word has been sent to Fort Pavec on the Umbakian Border – they expect a “response” in a week if nothing is done; This may escalate tensions.
Intelligence (Religion; Lightbringers) DC 15 – The “Breath of Mourning” chant may be enacted as proper form.
> CLUE: Breath of Mourning is gained
It leads to the Tunnels of the Worms now…
There is a wall area collapsed, and a hole with wet, fecund earth spilling out of it gaping into the darkness, leading into fresh tunnels dug into the grave earth under the cemetery. The passage is filled with mud and water, and it reeks like a cess pit. Broken coffins and pieces of corpses can be seen sticking out of the walls or lying in the passage.
[ ] > DC 20 Mason/Mining experience; It is irregularly shaped, there are no shovel or pick marks.A hole in the wall around collapsed stone in the hall of passage between the north and south structures…
>
1 on d6 each 50′ or so. If an encounter is indicated, Make a random check to see which party member and roll d20:
Suddenly, part of the tunnel gives way! A mudslide flows around you, threatening to bury you.
DC 15 Dexterity or knocked down and head covered; 5′ in either direction also DC 10 Dexterity or same.
The mud seems like it is trying to push its way into your nose and mouth!
d4/2 Fatigue damage per round, but each round until the head is above the mud is a DC 5 Constitution check or a disease (Weakness; half Strength until cured); dc 11 Strength (Athletics) w/ Disadvantage
Stopping the Source: DC 12 Intelligence (Religion): The only long term way to end the foul corruption is to sanctify the cemetery. If there are Lightbringer clergy nearby from another scenario, they can assist.
Local authorities will not be happy. It will entwine the community with Umbak more – never a desired outcome. Another option is periodically send soldiers in to cleanse the infestation and keep it from spreading. Some want to try this, they must be persuaded otherwise.
Lightbringer Cemetery
= clue to laying things to rest…
Yarans Round
@ ___ there is bound to be an ancient idol in a village shrine
> you will have to convince them to give it up – it should be easy, but it won’t be for money. What they want is some swamp bats killed – they have been driven inland by the shadow of the Ford.
= low priority but the bats are feeding on sheep at night and spreading disease.
They dont have anything for the party.
They go to the lightbringers
There is no one that will supply Dunstrand materials.
There is the ruins of Tanrith