Character Weaves are used to alter their owner’s Weave (inside The Pattern). As a character progresses and experiences life, they gain CWs. For extraordinary participation, excellent role-playing, or long duration campaign it allows the character to influence the outcome of their actions in a significant way. It manifests in ways like a quick prayer, controlled focus-breathing, stretching and flexing, all with steeled reserve and visualizations. It barely registers as a conscious thought. In addition to simple life progress, they may gain insights from traumatic events, spectacular ones, magical ones, be given to them by higher order beings or extracted through animus means. Staying true to their creeds and sworn oaths, and ideals when it was difficult or harmful is the most consistent means of building CWs. CWs only affect the character using them. They are triggered on demand outside of time, right before or in response to the activity they apply to. Dominant species in a milieu often gain a bonus CW for Dynamic Familiarity.
INSPIRED = Associated action the Character Weave is applied to is performed with Advantage OR gains a +4 on their chance of success.
Minor Weaves: No more than 1 CW can be spent.
Major Weaves: No more than 2 CW can be spent.
Significant Weaves: No more than 4 CW can be spent.
Surging Fate: [1 CW] Near misses become successes.
Surging Health: [2 CW]
Surging Life: [1 CW]
Surging Drive: [1 CW]
Surging Resolve: [1 CW]
Surging Vitality: [2 CW]
The GM may give them as a Rewards.
You can exchange Character Points (CP) for Character Weaves (CW).
Limits on Using: Characters can only use a maximum of their Proficiency Bonus on a single interaction.