The simple quest is an action that brings together the will and drive of many to accomplish something considered to be a Higher Purpose. It can have as many sources and subjects as can be thought of. These are usually involving epic dangers and rewards. It may be part of service or test to a Prime Entity (ex: a Divine Quest) or some temporal authority (personal or institutional). Simple quests are often open to anyone seeking to serve the purpose tied to it. Community and/or Institutional recognition and benefits are often linked to the time in service of the quest.
Solo Questors:
Group Questors:
This presents a good opportunity for the Game Master to use character Features as part of an Adventure.
Elan Building: This particular activity, along with Mystic Offerings to or time serving a Prime Entities, Time in Service to Prime Institutions or Entities, acquiring knowledge and experience arduously and over great amounts of game time (beyond Character Inception), Acts altering the outcome of great conflicts or the lives of many in general, and enhancing capabilities to an epic level can all build Elan.