Summary: The character’s healing rate is increased.
With Accelerated Healing, the natural processes of the body more rapidly heal damage. The character will heal a greater amount per healing cycle – dependent on species, setting, and circumstances. This increased healing applies to damage only, not secondary conditions or effects which may be ongoing – unless the source of such indicates that this feature also applies. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other.
Time to Acquire: None – Character Inception Cost to Acquire: None – Character InceptionThe character increases their normal healing rate per Short Rest by the measure of increase. Example: Accelerated Healing 1 = +1 per Short Rest.
The character’s healing rate is increased by 1. Their CON is doubled for determining chance of stabilizing aggravated wounds and for calculating Endurance Thresholds.