iCore Outcome Resolution Method

This material is not meant for Players or GMs; This is part of design, development and testing and is intended for that audience to assist in creating and assessing Incarna materials.

Status: READY FOR USE 12-19-2022 (not under revision or review)

Outcome scales represent both basic SUCCESS/FAILURE determination as well as a measure of Quality of Success. The iCore Outcome Resolution measure is 100% unique. It employs the original approach for Incarna resolution. It is the primary iCore expression of the Incarna Outcome Resolution method.

Resolution Check = A single check using the full spread of 1 (best value) – 100% is made and compared to a value in the iCore Resolution Table.

Negative Representation? To -1 to -X (the most reduced/diminished).

Zero Representation? There is a specific zero (“0”) value on the method scale, between -1 and 1.

  1. Disastrous: Worst possible outcome; critical non-success. Equivalent to -3 or -2 Measures. Classically referred to as a “Fumble”.
    • Natural 100: Always a Failure and Disastrous; GM determines the impact of a Disastrous outcome (if there is one). Equivalent to -3 Measures.
    • Adjusted 100 or more: Always a Failure; GM determines if it is Disastrous and its impact. Equivalent to -2 Measures (as Dire or -3 if GM determines it is appropriate). There is very, very little that should adjust the actual check value directly.
  2. Failure: The check is higher then the Simple Result value. The most common level of representation of NON-SUCCESS on the scale. Equivalent to -1 Measures.
  3. Simple: The check is lower than or equal to the Simple Result value. Equivalent to +1 Measures.
  4. Average: The check is lower than or equal to the Average Result value. Equivalent to +2 Measures.
  5. Major: The check is lower than or equal to the Major Result value. Equivalent to +3 Measures.
  6. Full: The check is lower than or equal to the Full Result value. Equivalent to +4 Measures.
  7. Extraordinary: The check is higher than than or Full Result value. The least level of representation of SUCCESS on the scale. Equivalent to +5 Measures. Classically referred to as a “Critical”. The GM will determine how the Extraordinary outcome manifests through Narration and action type.
    • Natural 01: Always a Success and Extraordinary; GM determines the impact of a Extraordinary outcome (if there is one).
    • Adjusted 01 or less: Always a Success; GM determines if it is Extraordinary and its impact. There is very, very little that should adjust the actual check value directly.

Singular Representation? None.


iCore Resolution Table



Resolution Scale
Level -X -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 +X
Result
Check
0 0 0 1 2 3 4 5 6 7 9 11 13 15 17 19 22 25 28 32 36 41
0 0 1 3 5 7 9 11 13 15 18 21 24 28 32 36 40 44 48 52 56 60
0 1 2 5 7 10 13 16 19 23 28 33 38 43 48 53 58 63 68 72 76 80
0 2 4 7 10 14 18 22 26 31 37 44 51 58 64 70 76 82 88 93 97 100
Higher Checks Indicate Failure; success is measured in Result Levels:
Full Result Major Result Average Result Simple Result