A Spiritus manifestation of a Spiritual Presence has a faint spark connection to a singular Spiritus Entity (quiescent-natured Presence) that has died as passed beyond.
Common Properties: 10m Movement, can move through solid materials, Sense Life 30m; must make an Attack to inflict the Wash of Memories. Additionally, they do immaterial/psychic damage only, though the trauma may have a secondary effect or condition it inflicts if the target is especially susceptible. They are treated as if they had the sensory input of their source entity. They have a Bound Area equal to about 50m, and a Spiritual Point of Origin (where they re-manifest from).
Typical AC = 15 / Typical HP = 10; They take no additional damage depending on quality of result. When they “die”, they simply re-manifest at their Spiritual Point of Origin 24 hours later.
Residual Aimless Spirit (Trauma) > Wash of Memories: Will terrorize a target for one round with memories of them dying. +> DC 12 Sanity check or d4/2 psychic damage; Major Fail = Target won’t heal naturally for 1 day.
Elemental Spiritus are those that died by natural disaster and can manifest some elemental powers reflected in the nature of the disaster that killed them. Their Bound Area is determined by the area that the natural disaster happened in – it may be huge. The forces of nature have given rise to a more angry and powerful spiritus entity. Use the MEPHIT as a foundation.
The ground moves under you and around you. A hand, an arm, a face appear and vanish in the earth around you, like some horrific nightmare. The soil becomes loose and wet, then dry and hard repeatedly.
The stream ahead is shallow and pools in shallow pools and washes out easy fording points – no different than others you have seen. It is at one of these fording points, as it winds around a large rock in the soil, that strange things happen. As you are crossing the shallow wide ford point, the water freezes and cold mist pulls into shapes around you.
iCore Text