Anxiety (Trepidation/Confidence)

The state of Anxiety comes from Trepidation, reflecting a mind on edge in which its thought processes are funneled into Altered Outcome Envisioning. Anxiety is often a state that causes a character to doubt themselves, be internally distrustful, apprehensive, shameful, and fearful. This feeling of being so vulnerable and generally throws their sense of themselves and/or the world off-balance. Sometimes it is self-imposed, other times based on a Compulsion. Regardless, it alters the Behavior of its target. The default expression of Anxiety is Disorienting Trepidation.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.