Common Effects: Steadying Up requires that a character take a moment. It means that the character required to Steady Up cannot break up movement with other type of Activity.
Equivalent Movement Loss/Penalty per 2m = 5′; Physical checks are any STRength/DEXterity/CONstitution.
Concentration DC = Spell Level to cast > 1 = always fails
Any activity uses 2 measures of activity.
Any activity uses 3 measures of activity.