One cannot have a Wound and be Hale.
Variable | Injury | Description |
---|---|---|
1 | Strain | -1 Strength, Constitution, or Dexterity for 48 hours |
2 | Twisted Ankle | |
3 | Dislocated Shoulder | |
4 | Concussion | |
5 | Failed Arm | Broken or cracked; -1 HP perm. |
6 | Failed Leg | Broken or cracked; -2 HP perm. |
7 | Cracked Ribs | Difficult breathing; Exhaustion; -2 HP perm. & -1 Constitution checks |
8 | Failed Mobility | -2 Dexterity when balanced; Knee or ankle ruined |
9 | Failed Wielding | Hand, wrist or elbow ruined |
10 | Partial Blindness | -4; Trauma, sun-blinded, snow-blinded |
11 | Punctured Lung | -1 Constitution; difficult breathing (-4 physical actions/Athletics) |
12 | Cranial Trauma | -1 speaking difficulty, recall/lore difficulty |
13 | Total Blindness | -8; Trauma, sun-blinded, snow-blinded |
14 | Internal Injury | -2 Constitution; Constitution check using Athletics and/or Combat skills for -1 quality penalty or fatigue damage |
15 | Brain Trauma | -1 Intelligence & Sanity |
16 | Spine Trauma | -1 Dexterity & Strength (Max. 1 less now), -2 or -4 Athletics |
17 | System Trauma | |
18 | Head Wound | -1 Intelligence |
19 | Leg Wound | – 5 movement/-2 stealth (sharp occasional pain) |
20 | Shoulder Wound | -1 hit thrown or bow (not crossbow) certain angle holding it hurts |
21 | Organ Damage | -1 Death Saves |
22 | Face/Jaw Damage | -2 persuade/intimidate/speak -2 |
23 | Hip Damage | -2 Initiative |
24 | Lost Tissue | -1 HP permanently |
25 | Massive Internal | 2 failed death saves is permanent |
26 | Head Shaken | Roll on the Urchin Background Flaw table |