Bezen (character)

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Class: Fighter 1st level

Attributes

Strength 16 (+3)
Intelligence 12 (+1)
Wisdom 12 (+1)
Dexterity 10
Constitution 16 (+3)
Charisma 12 (+1)
Perception 12 (+1)
Sanity 12 (+1)

Proficiency (+2 @1st)

Skills: Athletics (+5), Intimidate (+3), Insight (+3), History (+3), Survival (+3), Cartographers Tools (+3)
Appraisal (+3) > +2 on any checks of non-military goods

Communication: Spoken & Literate > Gladnorian, Mercat (trade-tongue), Feyloise (elven)

Armor: Light, Medium, & Heavy + Shields (all)

Weapons: Simple & Martial

Saving Throws: Strength, Constitution

Combat

Defense: While you are wearing armor, you gain a +1 bonus to AC.

  • Typical Armor Class = 12+3+1 = 16
  • Typical Total Resilience = 1 from armor & 3 from shield = 4

Equipment

Armor: Studded Leather (AC 12 & 1 Resilience)

Shield: Large Heavy (+3 AC and 3 Resilience)

Weapons: Battle Axe (d8;7/11/19 damage), dagger (d4;5/7/11 damage), 2 hand axes – for throwing mostly (d6;6/9/15 damage)

Back Story

Background: Archaeologist

Bezen is from the commerce center of the City of Klyben. He grew up in a wealthy trade family, but was the child of his father’s mistress and never was allowed to fit into the family completely. They learned literacy and multiple languages (Mercat the trade-tongue and Feyloise the elven language) from an education paid for by the family but never took their last name. He also honed his ability to assess goods of quality because he was sent on many explorations of ruins and traveled with his uncle as part of a trade retinue around the The Grand Duchy of Rhyl. While he seems rough around the edges, he has a presence that often draws the focus of those around him.

Point Buy Build

Predisposition: If Banneret is chosen as an Subclass at 3rd level, the character gains + Proficiency Bonus to Rallying Cry ability for others if done inside of combat.