Kaelen Malakai Torvin (“Sword”; character)

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Sword Race: Human (Nakrian/Karolak Heritage)
Class: Fighter 1
Background: Marine
Alignment: Lawful Neutral

Ability Scores:
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Combat Stats:
Armor Class: 19 (Chain Mail + Shield + Defense Style)
Hit Points: 14
Speed: 30 ft.
Proficiency Bonus: +2
Initiative: +2 (from Alert Feat)
Passive Perception: 12
Passive Insight: 10
Passive Investigation: 11

Proficiencies:
Saving Throws: Strength, Constitution
Skills: Athletics, History, Perception, Stealth, Survival
Armor: All Armor, Shields
Weapons: All Simple & Martial Weapons
Tools: Vehicles (Land & Water)
Languages: Common (Gladnorean), Elvish, Orc
@Tolmont – Iziah Features & Traits
Racial Traits (Human):
Resourceful: You gain one Heroic Inspiration whenever you finish a Long Rest.
Skillful: You gain proficiency in one skill of your choice.
Class Features (Fighter):
Second Wind (2/Long Rest): As a bonus action, you can regain 1d10+1 hit points. You regain one expended use when you finish a Short Rest.
Weapon Mastery: You can use the special properties of your mastered weapons:
Shortsword (Vex): If you hit a creature, you have Advantage on your next attack roll against it before the end of your next turn.
Greatsword (Graze): If your attack with a Greatsword misses a creature, you can still deal damage equal to your Strength modifier (3).

Feats:
Fighting Style: Defense: You gain a +1 bonus to AC while wearing armor.
Feat: Alert: You gain a +2 bonus to Initiative rolls and can swap your Initiative with a willing ally.

Heritage Boons:
Boon of Nakria (Father’s Side): You have advantage on Constitution saving throws made to resist the effects of exhaustion.
Boon of the Beyne (Mother’s Side): You have advantage on Wisdom (Insight) checks when dealing with farmers, riverfolk, and lower-class merchants of the Karolak region.

Roleplaying
Personality Trait: “I was trained for hardship; I find comfort in the clear structure of a contract.”
Ideal (The Chariot): “I will regain control of my own destiny, one battle at a time.”
Bond (Two of Cups): “My word and my shield are sworn to Addvar. His life is my responsibility, and his mission is my own.”
Flaw (Five of Swords): “I won a single fight that cost me everything. Now, I am wary of any conflict that can’t be won with overwhelming force, and I hold deep grudges against those who wield authority.”

Equipment
Worn & Carried:
Armor: Chain Mail, Shield
Weapons: Shortsword, Greatsword, Flail, 8 Javelins
@Tolmont – Iziah In Backpack:
Crowbar
2 flasks of Oil
10 days of Rations
50 ft. of Rope
Tinderbox
10 Torches
Waterskin
A bag containing 20 Caltrops
Traveler’s Clothes
A pouch with a 10x 10sp coins in advance from Paul Dorn
A small, smooth obsidian stone from the Nakrian deserts, a gift from his grandfather. It is always cool to the touch.


Companions: