Ahrm, pit fighter of Tyranus (character)

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Bugbear
Ahrm, pit fighter of TyranusWARLOCK 6th (Fiend patron) Pact: Blade > HD: 8,5,5,5,5,5 (+6) = 43-21-21
The Bugbear (Volo build) “love machine!” > male, age: 18, right handed, brown eyes (Darkvision 60′), SIZE: Medium (6’/#230 = small for his race), Movement = 30′
> ugly, lots of scars (sews his own wounds) and burn marks, long limbed (+5 reach), powerful build (lift drag as size large)
“by the burning blood of Surtur!”, “blood and souls for Lord Tyranus!”
signature move = spins blade on its tip and unsummons it, having it reappear in his hand next round
Chaotic Evil!

Strength 18 {+4}
Intelligence 8 {-1}
Dexterity 16 {+3}
Wisdom 10
Constitution 12 {+1}
Charisma 12 {+1}
Essence =
character weave:

Proficiencies +3 @6th

SKILLS: Stealth, Nature, Intimidation
ARMOR: Light
WEAPONS: Simple

Combat

AC = armor of Shadows (13) + Dex (+3) = 16 + 1 Resilience (Greatsword)

2 attacks w/Great Sword 3d6;10/18/36 +4+1 @ +7+1 attack; +1 Resilience (as reaction)
{ Weapon is a spellcasting focus for your warlock spells; +1 Attack and damage }
> Surprise Attack (2d6 {weapon}), Fire Giant (d10), Hex (d6 necrotic), Agathys (15 cold)

Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6;7/12 damage to it. You can use this trait only once per combat

Strike of the Giants: Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose: 1d10;5/10 fire; You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Dark One’s Blessing: Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1 = 5).

Pact of the Blade

You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

  • Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
  • You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.
  • You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

Magic 2 slot @ 2nd

Cantrips Known = 3: True Strike (30′ 1 min), Eldritch Blast (120′ 210 force), Create Bonfire (30′ 2d8 fire)
Spells Known: Burning Hands, Command, Blindness, Scorching Ray, Fireball, Stinking Cloud
+ 5 > Armor of Agathys (15 temp/15 cold dmg/1 hour), Hellish Rebuke {reaction} (4d10 fire), Mirror Image, Hex (d6 necrotic & 1 attrib disadvantage) {bonus action}, Spider Climb (1 hour), Spirit Shroud
ELDRITCH INVOCATIONS = 3: Thirsting Blade, Improved Pact Weapon, Grasp of Hadar (eldritch blast draws 10′ closer)
ARENA POWER: If I am 1hp shy of killing, can exchange 1 exhaustion for 1 damage

Dark Ones Luck: 1/Short Rest you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Equipment

Great sword made in the pits; +1 Resilience, “fire” + “stone” runes carved by Mars (the character, not the god)
ring of Evasion (3 @ reaction; non recharge)
ring of misty step (3 @ bonus action; non recharge) -2
ring of counter spell (3 @ reaction; no recharge, only if you can cast it normally) -1
glasses of seeing magic (sight; always on) w/band securing them
Tyrannical Demon Skin Armor (studded +1) + Hellish Rebuke as if I cast it
– inscribed is “tolerate no demon to live” = compulsion: hatred of demonic + resistance to fire

giant purple cape – sponsored by “methran”
250 rent musically inclined kobold = covered by the god = killed by a steam MEPHIT ; NAT 20 death dave
“Valmont” horn/gazoo, dead wizards hat, and standard with back mount (2 eyes rolling up, a hand with middle finger in the nose, and a BBQ turkey leg on the mouth)
greater 14 healing potion x1
18 pt heal x1
javelin x2 ag 1/+1 DMG
white belt as jock strap – cannot be crit unless by white belt/I crit non white belts 19+
white belt opinions = important THIS NO LONGER WORKS

Desired:
Stealth Suit
Camouflage Suit
weapon black
Shellet

History

Giant Foundling: The oldening, raised by a lone fire giant – he learned to worship the fire God surtur, and the blood fire magic inside him boiled over.

All his life he has been beaten, burned, whipped, and held as chattel. He is violent and angry at the world.

Attributes = +2 STR/+1 DEX > Point Buy if allowed. Arabus says its going to be special.

Made for the war pit weekend adventure, run by Arabus Grenier 7/2025; went up to 4th in one 7 hr session

Distantly related to and inspired by Buck Futz the bugbear paladin!

Rent boy the bard
Knob Gobbler the hobgoblin rogue
Dorg-uh dah fighta