iBase Rest (health recovery, etc.)

iBase Modern Approach to Basic RP > Combat | DM / Character | Equip

Death Wounds: A character taking damage that drops them below 1 permanently takes a death wound. Unless they can be healed to 1 or higher before the end of the round, they will die. They are considered Wounded and can ONLY heal no more than their Constitution modifier (min 1) – regardless of magic or multiple sources – for each rest until they regain all their HP.

Resting (24 hours full rest) can be done roughly (in the field – Bad Rest; -1 on Rest checks) or comfortably (in a bed with good food and care – Good Rest; +1 on Rest checks).

Apothecary Recovery & Rest

Apothecaries are places of healing and recovery. It is assumed all settlements of any size have access to Basic Medical Facilities. Many sell healing potions and lesser (natural) materials. It is assumed they are a place of Good Rest and safe (no encounters). Additionally some have Medical Services:

(neutral; no modifier on Rest checks). This translates to: <=2 [1hp] / 3-4 [2hp] / 5+ [3hp].