Lichryan Sanatives

Steel Realms

Undead:

Undying: Half vampires, half ghouls, thralls, etc.

Healing Sanatives

Protective Sanatives

Death Lords Armor

This is a specialty of the ranks of liches themselves. They are vulnerable physically, and the armor is a cream they spread on to create a hardened barrier of their skin. It has a duration of 4 hours, or until a damage threshold is met. Any armor worn on top of it will rub it off in 10 minutes of activity. Upon the living, it will dry and crack the skin, causing bleeding fissures that are aggravated. Experiment on the Undying or Undead:

Draped upon your nearly-undying skin, it burns as it goes on. Although searing at first, you push through the pain, as the skin slowly hardens. It takes a few tries to get the dose right, but eventually it reaches a glistening state and hardens, like a clear coat. Then it turns white. Eventually, after enough damage, it cracks and breaks into fragments.


i20™ Death Lords Armor Details

Add +2 to AC or a base AC of 13. Each time it is struct, it absorbs 4 points of damage of any type that is physical. Once it absorbs 40 damage or the time limit is reached, it hardens completely and breaks off.

iCore iCore™ Death Lords Armor Details

12 pts natural armor for 4 hours; 12 damage when 4 hours ends or 120 reached.

Ghoul’s Change Elixir

The ghoul’s change elixir is a potion that can roll back the physical characteristics and hunger of a ghoul that is not yet feral for a day cycle. Upon the Undying it relieves their hunger for a day cycle only. It has no effect on feral ghouls. It only changes the physical appearance, so that a hungry ghoul may blend in for a moment. Upon the living it wreaks a terrible cost, though in rare instances, the living may experience a permanent body change that is not accompanied by a toxic reaction or violent physical wound and alteration. A double does upon the living ensures a violent physical change that is permanent.

Realm's Aptitude Powers: Divine, Occult, and Psychic