Mirage (SB character)

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Stormbringer character – Mirage

Summoning:
Sorcery Summoning Bonus: (+07%)

Elementals (Your character had a 20 Power before the sacrifice)
❑ Water: 50%
❑ Earth: 50%

Demon
❑ Summon Demon of Desire: 64%
❑ Summon Demon of Travel:rtf 48%

Equipment:
Great Sword
Desert Bow with 40 arrows
Battle Axe
Good Cloak
Good Riding boots
Soft Boots
Hunters outfit
Clan tabard
Howler Suite of Fine Half Plate 3d4 you have -15% to all agility skills. You have a -15% to stealth skills. The Helm is a Fine Full helm and stops 1d10+2 -25% perception. Clan Armor legendary.
Dagger with Poison Hilt with 3 charges of 1d8 poison. +5% parry… From mel. Tomb.
Nobles outfit
Back Pack
2 Water Skins
Tent
(2) torches
Provisions for 1 week
(2) flasks of Poison Damage 1d8 Instant
(1) 1 Healing potion 1d6 in 1d6 hours
(2) Fine daggers made for throwing. +5% to hit and they do 2d4+2 not including strength bonus.
Cavalry Horse with Bit, bridle and saddle bags
Mule with for baggage.
100SB


* Original *

Kraenoc Hergosian, last of Clan Hergosian
Aka Mirage, the Tomb Hunter
Class: Noble / Rogue Sorcerer

Name: Mirage Height: 6’ 10” Weight: 341 Age: 25

Gender: Male Body Frame: Heavy Race: Pikaraydian

Eyes: Grey Hair: Black Background: Last of the Clan

STR: 19 CON: 14 SIZ: 18 INT: 16 POW: 15 DEX: 17 CHR: 12 APP: 13

Effort Roll 95%, Stamina Roll 60%, Idea Roll 80%, Luck Roll 75%, Agility Roll 75%

Charisma Roll 60% Move: 5 squares or X4 on a run. Sanity: 88

Attack Bonus: (+19%) Parry Bonus: (+09%) Damage Bonus is 1d6 Melee and 1d3 missile

Weapon Skills and Damage with Str Bonus

1. Great Sword Attack 45% 2d8+ 1d6 Parry 45%
2. Desert Bow Attack 50%
3. Battle Axe Attack 14%

4. Throwing 26%

Agility Bonus: (+09%)

1. Climb: 34%

2. Jump: 34%

3. Ride: 54%

4. Dodge: 28%

5. Soak: 25%

6. Swim:28%

7. Tumble: 33%

8. Brawling: 40%

Communication Bonus: (+07%)

1. Persuade: 43%

2. Intimidate: 54%

3. Credit: 35%

Knowledge Bonus: (+08%)

1. Knowledge Young Kingdoms: 28%

2. Memorize: 53%

3. First Aid: 50%

4. Knowledge Elementals: 30%

5. Knowledge Nobility: 30%

6. Knowledge Demons: 30%

7. Plant Lore: 40%

8. Evaluate Treasure: 50%

9. Poison Lore: 40%

10. Speak Common: 70%

11. Read and Write Common: 70%

12. Speak Low Melnibonean: 50%

13. Read and Write Low Melnibonean: 50%

14. Speak High Melnibonean: 30%

15. Read and Write High Melnibonean: 30%

16. Speak Mabden: 70%

17. Read and Write Mabden: 30%

18. Speak Pande: 40%

19. Mechanical Lore 8%

20. Music Lore 8%

Manipulation Bonus: (+19%)

1. Sleight of Hand:

2. Juggle:

3. Pick Lock: 50%

Perception Bonus: (+07%)

1. See:40%

2. Search:35%

3. Listen: 39%

4. Track: 52%

5. Balance:40%

1. Insight: 40%

Stealth Bonus: (+03%)

1. Move Quietly: 40%

2. Hide: 43%

3. Ambush: 28%

4. Cut Purse: 30%

5. Conceal: 30%

Special Traits

Unusual Background – Escaped from Pang Tang

Learn From Your Mistakes – You learn from your mistakes. The

first time in a session that you fumble or fail by just 5% in a skill

that skill increases by 1%.

Reserve of Strength – Three per day, in time of need, you may

add +4 to your strength for the duration of a scene. Afterwards

you must rest for twice as long as you exerted yourself.

Stable Minded – Roll twice for a sanity check and take the

better result.