Somewhere, west of the Seaborne Isles in the Thadrician Ocean is the prison-island of Elancil – Shanlehare – Where the goddess sends those who displease her who are without divine protection. Many strange creatures and lifeforms are found here, as well as spirits of the dead – trapped forever in their “bad dream”.
Angry Kelp: Kelp Strand; 1 x party# [The equivalent of awakened shrubs.] : The damage they do is in SALT burns. If a non-piercing, non fire source of damage kills a target kelp/shrub, the kelp bladders burst and spray D4/2 SALT damage in a 5′ radius.
Living at the highest point on the island, hidden by mist and clouds is the undying giant Vitorienese. He was the original punishment recipient and exchanged comfort and duties as a jailor and hunter for the misery of his consignment. Possessed of a mean disposition and his only ‘friends’ a pack of pure white cloud wolves, his sole job is to make the lives of those who are sent to the island a living hell until they are dead. He is mean, curt, and without mercy.
A deep ruble shifts the sands and earth under your feet. Grasses and leaves shake as a vibration rumbles up from the depths. A hole opens next to you, and the dirt begins to fill it. The hole becomes a mouth, and it gasps as it fills will dirt, speaking over the gargling earth in deep sonorous words. “Fellow beings, I am Meyd. You are trapped as I. You cannot see me, but I am all around, I am the island imprisoned in the sea. Long have we been here, playthings of the same cruel mistress. I have little time ‘er she will sense my manifesting to you. The island will provide for you – the blood, bones, and flesh of those taking its sustenance, and the sustenance itself can be used to thwart her minions and trials. As for the way out, I only sense one portal off the island. It is in possession of the giant in the clouds. Aside from this, perhaps a raft, kill all yourselves, or stay and…” The mouth speaking turns into a face, and the face tries to speak but no more words come out – you sense that something is blocking it.
The entity of “Meyd” is more a manifestation of the will of those who have thwarted Elancil. It will try and assist any newcomers, but sanity is not its strong suit. A character can attempt to reach out and make a mental link with the persona of ‘Meyd’. If they succeed, the places where Meyd can help them are noted in materials as [Meyd] and at each point of contact make a Sanity check 5 easier. If it succeeds, Meyd provides the noted help/information via the same deep, sonorous voice and vanishes. Only one character needs to be linked, and the check should reflect the best chance amongst all who are.
Actuated Mind; DC 7 Sanity check
Wizard: Diviner; DC 12 Sanity check
Sorcerer, Druid, or Bard: DC 15 Sanity check
Wizard: Non-Diviner: DC 18 Sanity check
All Others: DC 20 Sanity check
If a character has proficiency in the Arcana skill, they get their proficiency bonus on the check.
If the characters have kelp wounds, the mouth will suggest using the coconuts.