Bittermaw – Agent of the Lich Lords

SOURCE: This Bittermaw – Agent of the Lich Lords material is part of the Hoarwind Summoning adventure.

Bittermaw was once a minor officer that took up the Cold Bargain of the Lich Lords when they took the north. His masters believe him to be patrolling the north edges of their domain, tracking weather in the mountains ranges east as they attempt to channel more force/influence in that direction. Bittermaw has worked tirelessly over the centuries to improve his powers and gain more and more power. He has aspirations of becoming free from his masters, while preserving his immortality.

[5e Stats] Ghoul + Wizard 11th; Essence 41 (@6 during Ritual); AC: 16; Health: 88 (con @ 14 during ritual)
>> Mind Schism (per Cold Embrace – Disadvantage Sanity; 2 spells per round + 2 concentration)
Spell Save DC 18
Cantrips: [4] Ray of Frost, Prestidigitation, Mage Hand, Toll the Dead (undead/animate nearby = same as wounded)
From Spell Book:
1st: [3] Comprehend Languages, Long Strider, Fog Cloud, Mage Armor, Ray of Sickness
2nd: [3] Detect Thoughts, Blindness, Misty Step, Ray of Enfeeblement, Binding Ice
3rd: [3] Animate Dead, Counter Spell, Black Pall (Fireball), Bestow Curse (1/day @ Bonus; Disadv attacks)
4th: [2] Fabricate, Ice Storm, Spirit of Death (1/day @ Bonus), Dimension Door
5th; [1] Dominate Person

Items

In addition to his spell book, he has a few: Thebadoux’s Wonderous Monocle