Content should be created following the Content Standards of the Game Design materials. First use 12-4-2022.
Status: READY FOR USE 11-20-2024 (not under revision or review)
Race: __, Gender: __ (evident sexual characteristics/general suggested sexuality: ), age: __ {max. approx}, handed: __, Size: __ (weight: #__, height: __ ), hair: __ {style}, eyes: __, skin: __ {texture}; Movement: {Locomotion} __ rate /
Appearance & Scars/Marks:
Mannerisms:
> Central Concept + Argument/Saying:
Code/Alignment:
| Attribute | Current | Adj. | ASI rec. | Wound rec. | Other rec. |
|---|---|---|---|---|---|
| Charisma | |||||
| Constitution | |||||
| Dexterity | |||||
| Intelligence | |||||
| Perception | |||||
| Sanity | |||||
| Strength | |||||
| Wisdom |
i20 skills do NOT use Proficiency Bonus – skill level, attribute modifiers and situation/action modifiers are combined as an adj. to the check.
Skills:
Attributes/Saves:
Communication:
Armor:
Weapons:
:
Senses:
ARMOR CLASS: Armor {armor} + Dex {Dex adj.} + Shield {shield adj.} =
> Resilience > Armor = & Shield =
HEALTH/HIT POINTS: HD {dice1, dice 2, etc.} + Con {per dice mod} – Wounds {record1, record2, etc.} =
> Healing Rate base = 1+CON adj/Short Rest > Uses of Second Wind, etc. =
Typical Tactics:
Condition: {} = adj
Patron/Pantheon: (Conviction = ); Symbol =
Armor:
Weapons:
Mundane Keepsakes:
Coin/Currency =
Player: {player}; integrated campaign OR player created (GM: Kelly Berger) character for {campaign name/link), created {date}.
Created on: __/ Created by: __
Campaign: __ / __ campaign year / Game Master ___
Origins:
Event/Story 1…
Event/Story 2…