i20 Character Page Template (hosted characters)

Content should be created following the Content Standards of the Game Design materials. First use 12-4-2022.

Status: READY FOR USE 11-20-2024 (not under revision or review)



Incarna hosted content does not necessarily represent the values, views, and perspectives of the Incarna Gaming Network. Hosted content exists as a favor to select players (and can be taken down without notice).
NAME – CLASS LVL

Race: __, Gender: __ (evident sexual characteristics/general suggested sexuality: ), age: __ {max. approx}, handed: __, Size: __ (weight: #__, height: __ ), hair: __ {style}, eyes: __, skin: __ {texture}; Movement: {Locomotion} __ rate /

Appearance & Scars/Marks:

Mannerisms:
> Central Concept + Argument/Saying:

Code/Alignment:

Attribute Tracking
Attribute Current Adj. ASI rec. Wound rec. Other rec.
Charisma
Constitution
Dexterity
Intelligence
Perception
Sanity
Strength
Wisdom
Essence: TOTAL: – Attunements ___ =
Character Weaves =

Proficiency: +_ @ _

i20 skills do NOT use Proficiency Bonus – skill level, attribute modifiers and situation/action modifiers are combined as an adj. to the check.

Skills:

Attributes/Saves:

Communication:

Armor:

Weapons:

:

Enhanced Capabilities

Senses:

Combat/Action Economy

ARMOR CLASS: Armor {armor} + Dex {Dex adj.} + Shield {shield adj.} =
> Resilience > Armor = & Shield =
HEALTH/HIT POINTS: HD {dice1, dice 2, etc.} + Con {per dice mod} – Wounds {record1, record2, etc.} =
> Healing Rate base = 1+CON adj/Short Rest > Uses of Second Wind, etc. =

Typical Tactics:

Condition: {} = adj

  • Bonus Action: default Off-Hand Weapon (no damage bonus by default)

Divine Capabilities

Patron/Pantheon: (Conviction = ); Symbol =

Equipment

Armor:
Weapons:

Special Items

Mundane Keepsakes:

Currency, Credit, etc.

Coin/Currency =

HISTORY & TRAVELS

Player: {player}; integrated campaign OR player created (GM: Kelly Berger) character for {campaign name/link), created {date}.

History

Created on: __/ Created by: __

Campaign: __ / __ campaign year / Game Master ___

Origins:

Chronicle – Growing Up

Chronicle – Coming to the Party

Chronicle – Time in Campaign

Event/Story 1…

Event/Story 2…