Altair Pass (ruined castle and barony)

Steel Realms
Altair Pass was a crossroads of the north at one point. It provided east-weast access in the Northern Heartlands AND a winding pass through the mountains into the Northern Hinterlands that was open through most of the year. Altair Castle once stood proud at the south side of Altair Pass – the best and least expensive way through the north Altain Mountains to South Cut and onto the Aaldian Plateau when it was open.

The Altain Corridor: Kroith Passage was once the gateway between North Pines and the Grand Duchy of Rhyl and the Altair Pass to the west that granted access to the western Freelands of the North of the Northern Heartlands.

Balient’s Breach was more dangerous and expensive than Altair Pass, but was an alternative until the Grand Barony fell and the pass became a wasteland and impossible due to the evil spirits that refused to rest – hostile to Lich Lord minion and the living alike.

A Wasteland of Spirits and Desolation

The pass and lands of the barony are a frozen wasteland of roaming spirits, broken bones and everyone that once lived is encased in hoarfrost. Though the ancient fallen barony is on the south side, its frozen covering makes all consider it part of the Hinterlands rather than the Heartlands.

It is cursed, and the very ground swallows the undead, and the biting cold eventually killing anything that lives. Only the spirits of the restless dead wander its confines.

Somewhere in the collapsed pass is the Altairian Mine – The namesake of the region and its primary income source at one time.

Realm's Aptitude Powers: Divine, Occult, and Psychic