Skills Athletics (Strength), Perception (Wisdom), Survival (Wisdom), History (Intelligence), Stealth (Dexterity) Kits: Chef’s Kit (Intelligence)
Languages: Galdnorian (primitive literacy), Mercat
Armors: All
Weapons: All; 2 weapon fighting style
Powers: [Feat] CHEF; ACTION SURGE (extra Action 1/Short Rest)
Armor: chain shirt (13; 1 base +1 = 2 Resilience) [+1 dex] = ARMOR CLASS 14
Weapons: “tenderizer” club (+4 attack/+1 dmg; d6>6/9/15), 3 thrown daggers (+3 attack; d4>4/6/10) OR cleaver (+4 attack; d6>5/8/14)
Chef’s Kit (10 uses each; Intelligence; DC 7 morning tea (+1 Second Wind + Constitution check to negate 1 level of Exhaustion), evening butter/egg/rib w/rub (+1 healing from Short Rest)
human, male, right handed, 6’0″, #155
10% of his $ goes to nutrition; he always has +1 healing rate/+1 to Second Wind (5+1+2 = 8 hit points healed)
background: Sailor
job: cook, tanner
Feat: CHEF (+1 Constitution) + Chef’s Kit [+ toughened as part of campaign setting]
created 4/28/2021 as a Tide Watchers baggage train character
His sole focus was to make sure the camp avoids scurvy. His father died of it, so he’s obsessed with good nutrition.