Gruxand, necromancer of Vale Evander

Steel Realms

Gruxand is one of the legendary wizards of Vale Evander. Long has he lived, and long has he sought eternal life.

Gruxand was a necromancer of House Narcosa; He was good. Was a giver to the commoners, practicing his art without cost. Fought in Hareens holy war in the north and made a reputation working with the elite of the merchant cities in healing the “salt wounds” of Gwinnish wizardry and weapons. In his last days of adventuring for him, he discovered the use of fresh grave earth to weaken the Lich Lords hold on animations. “The Gruxand Effect” = before the holy war at North Gate Garrison. He wants to keep living and serving. Now the ends justify the means in his brain after 300 years.

Mind Beyond (-5 Essence; -1 HP) = adosian training

Incarna d20™ Gruxand Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.
Wizard 13th (Necromancer; Adosian Brotherhood)
HP: 52+39 = 91 -26 = 65 -31 = 34 – 4[bow] = 30
CON 16
AC: 16 (Mage Armor; scroll first)
C: Toll the Dead, chill touch, prestidigitation, fire blast,
Slots: total/available
1st- 4/2-1 – cause fear, ray of sickness, mage armor,
2nd- 3/2 – ray enfeeble, blindness/deafness
3rd- 3/1 – animate dead, fear, stink cloud
4th- 3/1-1 – stoneskin, blight (36), dimension door
5th- 2/2-1-1 – contagion, dominate person
6th- 2/1-1 – circle of death, eyebite
7th- 1/0
8th- 1/1-1 – feeblemind
Clone
Quasit – adosian guild

iCore Gruxand Details/Mechanics